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Old 12-31-2007, 11:29 PM
Seaseme Seaseme is offline
Join Date: Dec 2006
Posts: 857
Wink SWGemu Anniversary, and new years update

Hey everyone! I know that we literally just posted an update, but Ramsey felt a new years update would be in order. So the first order of business is Happy New Year! I hope you all have a great time, be safe, and please don't do anything stupid.

And yeah, this is SWGEmu's third anniversary, it was founded in December 2004. So thanks to everyone for having faith and hanging around so long. We promise it won't be much longer!

Secondly, Ritter and Kyle are nearly done with Resources, Surveying, sampling and harvesting. This will allow them to begin work on crafting . We should see that update before too long, here's a new video from Ritter.

http://www.swgemu.com/images/sample.avi (right click, save as)

http://swg.robcherry.net/files/sample.avi (right click, save as)

Next, Voltrox has put in an assortment of things the last week including Weapon/armor slicing, item deletion, radial options for looting/trading and also continued to improve the loot system stuff, fixed some LUA stuff, got decay and repair tools working, did a cloning fix so you don't clone in the middle of no where, got commando/heavy weapons working, AND made an @giveItem command similar to the command in the core1 version of swgemu. All of this should be up on TC before long for testing. Here are some pics:

Ramsey has been working on JTL, he also did some fun stuff that's not really ideal, but cool none the less -- like atmospheric flight.

and I have a quote from him..

"JTL groundwork in core3 is almost done -- it doesn't mean they can fly it quite yet; we need to develop a space zone class for that, since tracking objects in space is different than ground."

Oru and TA have also been working extra hard cleaning code and making sure it's the quality it needs to be in before submitting. Quality assurance is still the name of the game in order to keep things working well. TA Also submitted a full trading patch which will be on TC asap. So go give that a test!

That's about it, so, have a great new year and we'll have another update to you probably in a week or two.

Last edited by Smusatto; 01-02-2008 at 09:55 PM.
Old 12-31-2007, 11:33 PM
Koole Koole is offline
Join Date: Dec 2007
Location: The Planet, Old Mankoole
Posts: 74

Awesome dude.
Old 12-31-2007, 11:33 PM
-GlorF- -GlorF- is offline
Join Date: Jun 2007
Posts: 145
Awesome job.

Old 12-31-2007, 11:47 PM
Red River Red River is offline
Join Date: May 2007
Posts: 224
Happy New Year all and gj!
Old 12-31-2007, 11:45 PM
HyphyJay HyphyJay is offline
Join Date: Dec 2006
Location: San Francisco, California
Posts: 22
Awesome vid.
Old 12-31-2007, 11:48 PM
Teisan Teisan is offline
Join Date: May 2007
Posts: 32
Sweet and good job!
Old 12-31-2007, 11:50 PM
Seaseme Seaseme is offline
Join Date: Dec 2006
Posts: 857
I updated the thread with some screenies from voltrox and some more information from his submissions.
Old 12-31-2007, 11:56 PM
Emerzon Emerzon is offline
Join Date: Mar 2007
Location: SoCal
Posts: 1,260
3 years down, many more to come
Originally Posted by Dngrzne91 View Post
BTW Pepper ur an idiot.
Old 01-01-2008, 12:08 AM
Timbab Timbab is offline
Join Date: Dec 2006
Location: Berlin, Germany
Posts: 4,312
Happy new year to all of you!

Did Ramsey really make ships able to fly on land? That would be so cool lol.
They That Are

The Truth, is limitless in its range
if you drop a 'T' and look at it in reverse it could Hurt
Old 01-01-2008, 12:17 AM
Serifin Serifin is offline
Join Date: Dec 2006
Posts: 109
Awesome! Happy New Years to you all!

I've sold my soul just to wave a stick around, make dots dance on lines, pull hair across steel, and blow in to hunks of wood and metal.

Conductor -- Composer -- Violist -- Saxophonist

Old 01-01-2008, 12:22 AM
coasterboi coasterboi is offline
Join Date: Dec 2006
Location: California
Posts: 116
I hope Atmospheric flight stays as a working feature
Jeck Runningwave
Old 01-01-2008, 12:27 AM
SethonC. SethonC. is offline
Join Date: Nov 2007
Posts: 449
Not much longer?? *jumps for joy*

Originally Posted by coasterboi
I hope Atmospheric flight stays as a working feature
Same :P

Last edited by SethonC.; 01-01-2008 at 12:30 AM.
Old 01-01-2008, 12:34 AM
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Ritter Ritter is offline
Inactive Developer
Join Date: Dec 2006
Location: Morrisville, NC
Posts: 169
Happy new year everyone!
Ritter Adelskap
Starsider / Bria
Old 01-01-2008, 12:37 AM
stylez stylez is offline
Join Date: Jan 2007
Posts: 48
Nice job
Happy New Years everyone
Old 01-01-2008, 12:50 AM
Funkie Funkie is offline
Join Date: Dec 2006
Posts: 7
awsome update.

and could you guys imagine how sweet Atmospheric flight would be if you were a BH and could chase a jedi down flying through theed n other citys.
Name: Funkie
Guild: <AOD> (Angels of Death)
City: Virtutis Civitas, Naboo
Profession: Jedi Knight
Faction: Rebel
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