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  #1516  
Old 06-09-2009, 11:43 PM
PhelanPKell PhelanPKell is offline
 
Join Date: Apr 2008
Posts: 3
Bored with no life...oO

So, I figured I'd put a percentile to the level of completion for the EMU, based on the numbers on page one(completion is every feature at 5 "points" with a max total of 610. Currently at 443. Divide 443 by 610 for an answer of .726 or 73%), and it's actually now 73% done!
If you omit the numbers for the JTL expansion, the main game is actually 78% complete though, which is REALLY great!

Keep up the awesome work guys!!
  #1517  
Old 06-10-2009, 06:07 AM
Craigybbz Craigybbz is offline
 
Join Date: Jul 2007
Posts: 225
remember though phelan there has been a fair bit of work since january 28th when this was last updated if we went by your figures i would say around 86% now
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  #1518  
Old 06-10-2009, 07:22 AM
PhelanPKell PhelanPKell is offline
 
Join Date: Apr 2008
Posts: 3
Quote:
Originally Posted by Craigybbz View Post
remember though phelan there has been a fair bit of work since january 28th when this was last updated if we went by your figures i would say around 86% now
Very true. ^^
  #1519  
Old 06-10-2009, 08:20 AM
acau acau is offline
 
Join Date: Jul 2007
Location: Florida
Posts: 237
One thing to keep clear however that a real percentage of what is actually done is only fooling your selves.

Let me explain so as to not confuse any one with my statement.

The Developers of SWGEmu work in different projects, some concentrate on directly coding the data base, others are Client Developers, while yet other developers work on crafting (coding), combat(coding), world game mechanics (coding).

The list of actual coding procedures, jobs, projects within the scope of SWGEmu is enormous and yes we are coming close, however that statement is truly in the eyes of the beholder.

Because what is certain and well documented in this project, is that the lead Dev's of this project have stated, Unless this is truly working 100% and is bug free we will continue to work on it till were are satisfied with the end results.

The founders of this project long made it clear, we will not cut corners, we will not take the attitude of "if it's some what working it's OK", it has to work as intended, and better.

So while a lot of work has been completed and yes we are close, until the final approval of senior staff for each department is issued and then final approval of Founding Developers has given it's thumbs up, until then any and all speculation are nothing more than just that wishful thinking
  #1520  
Old 06-10-2009, 03:31 PM
ebemidej ebemidej is offline
 
Join Date: Apr 2008
Posts: 20
view it as a high percentage if you want, but don't forget that just cause its at 86% by your math, doesn't mean that last 14% will be done any time soon cause making combat work for the pikemen class for instance, is a lot easier then making player made cities function.
  #1521  
Old 06-10-2009, 03:39 PM
Rodd Rodd is offline
 
Join Date: May 2009
Location: NYC
Posts: 694
Any progress is a legit step forward. I'll take anything and cheer the devs on when it comes.
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  #1522  
Old 06-10-2009, 06:28 PM
Omegataco Omegataco is offline
 
Join Date: Jan 2009
Posts: 143
Quote:
Originally Posted by PhelanPKell View Post
So, I figured I'd put a percentile to the level of completion for the EMU, based on the numbers on page one(completion is every feature at 5 "points" with a max total of 610. Currently at 443. Divide 443 by 610 for an answer of .726 or 73%), and it's actually now 73% done!
If you omit the numbers for the JTL expansion, the main game is actually 78% complete though, which is REALLY great!

Keep up the awesome work guys!!
Without the bugs that will slow us down to its completion.
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  #1523  
Old 06-10-2009, 10:21 PM
Ozas Darkdust Ozas Darkdust is offline
 
Join Date: Dec 2006
Location: Northern California
Posts: 280
Yeah, you may say that the last <insert percentage> may take the longest...but then I just think back to a couple years ago (which doesn't seem too long ago for some reason...must be getting old) and how much better off we are now, and I get all excited all over again! =D
  #1524  
Old 06-11-2009, 07:42 PM
billy1011 billy1011 is offline
 
Join Date: Jun 2009
Location: annapolis maryland
Posts: 18
hmmmm...............
  #1525  
Old 06-11-2009, 08:06 PM
JPL147 JPL147 is offline
 
Join Date: Jun 2009
Posts: 1
Doing good thanks for the update!
  #1526  
Old 06-12-2009, 10:59 PM
Busters Busters is offline
 
Join Date: Jun 2009
Posts: 1
Great job
  #1527  
Old 06-13-2009, 12:52 PM
Tariv Caflaim Tariv Caflaim is offline
 
Join Date: May 2009
Location: California
Posts: 10
Is anyone going to post a Bi-Weekly update?

The last one we had was on 5/21. There seems to be a lot of speculation about what is going on.

I know the devs have been doing an object restructure. Any news on that? Is the code complete and we are now in QA? I posted a couple of bugs, which were quickly rejected as being due to the server roll-back, so I stopped testing.

I have been checking in weekly and nothing has been posted for a while. It's hard to know where the project is at.

Will we see a new build in a week/month/year?

Thanks for all the hard work guys - I'm looking forward to playing again.
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  #1528  
Old 06-13-2009, 02:07 PM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
Not really all that hard to understand what's happening:

http://www.swgemu.com/forums/showthread.php?t=24540
  #1529  
Old 06-13-2009, 02:14 PM
inyri inyri is offline
Retired Game Master
 
Join Date: Dec 2008
Location: Chicagoland
Posts: 841
Please see the link corbaer posted and please make sure to browse the appropriate subforums if you would like to stay apprised of the project status. Bi-weekly updates are not the only way we post updates.
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  #1530  
Old 06-13-2009, 05:18 PM
Black_night Black_night is offline
 
Join Date: Jun 2009
Location: U.S.A
Posts: 8
love swg and love SWGEmu even more keep it up
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