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  #1  
Old 12-03-2007, 02:28 PM
Maxkaos Maxkaos is offline
 
Join Date: Jan 2007
Posts: 19
Talking

Thanks!!!
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  #2  
Old 12-03-2007, 05:32 PM
apowerr apowerr is offline
 
Join Date: Dec 2006
Posts: 277
A good new direction for the emulator. Great job
  #3  
Old 12-04-2007, 07:20 AM
edycal edycal is offline
 
Join Date: Jun 2007
Posts: 96
nice work guys!!, and now a riddle for you ...

guess wat other modding groups are gonna steal this code for themselves?
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  #4  
Old 12-04-2007, 09:25 AM
Ramsey Ramsey is offline
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Quote:
Originally Posted by edycal View Post
nice work guys!!, and now a riddle for you ...

guess wat other modding groups are gonna steal this code for themselves?
What has two amazing pieces of code on SVN right now and doesnt give a crap? SWGEmu. How ya doin?

mm <3 scrubs.
  #5  
Old 12-04-2007, 11:57 AM
toilet_duck toilet_duck is offline
 
Join Date: Dec 2006
Location: Arizona
Posts: 150
Quote:
Originally Posted by Ramsey View Post
What has two amazing pieces of code on SVN right now and doesnt give a crap? SWGEmu. How ya doin?

mm <3 scrubs.
+10 Respect

Me and Mrs. Duck love us some Scrubs.
  #6  
Old 12-04-2007, 01:56 PM
Pake Pake is offline
 
Join Date: Dec 2006
Location: Regina, SK, Canada
Posts: 301
Quote:
Originally Posted by Ramsey View Post
What has two amazing pieces of code on SVN right now and doesnt give a crap? SWGEmu. How ya doin?

mm <3 scrubs.
Well said.
  #7  
Old 12-04-2007, 02:45 PM
Xiox Xiox is offline
 
Join Date: Dec 2006
Posts: 1,352
Quote:
Originally Posted by edycal View Post
nice work guys!!, and now a riddle for you ...

guess wat other modding groups are gonna steal this code for themselves?
In the end it doesn't matter. Emu is an emu. We much rather have a team that knows their own code updating it for us, than some other team still trying to figure out how to use it and give us half-assed updates, and possible f**k ups.


Man you guys were smart to force this thing to be compiled by the user themselves. Still a pain in the butt though, need all these emulated layers just to compile and run the damn thing just to see what needs to be look at in a physical point of view lol.. oh well it's well worth it.
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  #8  
Old 12-04-2007, 06:07 PM
Ramsey Ramsey is offline
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We will eventually offer binaries on stable releases. But until 1.0, its just the source with the connection limit.
  #9  
Old 12-04-2007, 06:17 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
Quote:
Originally Posted by Ramsey View Post
We will eventually offer binaries on stable releases. But until 1.0, its just the source with the connection limit.
Will there be a beta stage or will you go right into 1.0 release?
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  #10  
Old 12-04-2007, 06:33 PM
zemik zemik is offline
 
Join Date: Dec 2006
Posts: 9
thanks guys, good job.
  #11  
Old 12-06-2007, 02:11 PM
Ekaika Ekaika is offline
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Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Quote:
Originally Posted by edycal View Post
nice work guys!!, and now a riddle for you ...

guess wat other modding groups are gonna steal this code for themselves?

There's really only 1 other project left, and they're pretty far along. Code isn't plug and play, you know.

Also, it would be obvious by looking at later who's it was, so who really gives a ****.
  #12  
Old 12-06-2007, 02:12 PM
Chanson1 Chanson1 is offline
 
Join Date: May 2007
Location: Bloomington, Indiana
Posts: 332
I agree totally with Ekaika Forge
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  #13  
Old 12-06-2007, 03:09 PM
Legoklas Legoklas is offline
 
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Posts: 367
Vanilla Paste...
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