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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 01-02-2009, 04:01 PM
xavjer xavjer is offline
 
Join Date: Apr 2007
Location: Where I live
Posts: 272
Quote:
Originally Posted by Sytner View Post
Updated with the Taanab Teaser, took a little longer than expected due to some encoding issues last night. It turned out a little short but I'll be doing another one soon showing considerably more. There's also a DivX version here but I recommend going for the h264 one - if you're not sure how to play it, try using VLC.
Great work

Industrialist trainer?
  #2  
Old 01-05-2009, 04:52 PM
Metron Besk Metron Besk is offline
 
Join Date: Dec 2006
Posts: 16
Quote:
Originally Posted by xavjer View Post
Great work

Industrialist trainer?
Ok... Story time...

Way back in Beta I, there was a profession labled "Miner". It sat above the "Mining" branch in Artisan. However, the profession was never implemented and the skill tree never released. The reason being that besides mining bonuses, there really wasn't anything to be added with a mining profession. After much outcry, they mentioned that they may replace it with an Industrialist profession. This profession would be focused on mining and manufacturing. However, they ran into the same problem. All this profession would do would get bonuses to factories and mining. No real content. So they scrapped it. This was also around the same time the scrapped "Farming" as a profession. They changed it to Bio Engineer instead. The reason? It sounded more "Star Warsy". Of course, not once is the word "Bio Engineer" ever used, however you hear "Farmer" in the films.

That being said, there was a strange bug early in release that gave some people (myself included) a small amount of Industrialist XP. It was still listed right up to the NGE.
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  #3  
Old 01-05-2009, 07:26 PM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
Posts: 1,392
Weird stuff.
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  #4  
Old 01-05-2009, 07:27 PM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
Posts: 87
An amazing year for everyone who loves the game!
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If you haven't read the FAQ, please do. The link is at the top of every page.

If you want to know how to access the test server read the setup guide. Or just download Launchpad Enhanced and let it do the work for you if you already have SWG installed.
  #5  
Old 01-06-2009, 08:17 AM
xavjer xavjer is offline
 
Join Date: Apr 2007
Location: Where I live
Posts: 272
Quote:
Originally Posted by Metron Besk View Post
Ok... Story time...

Way back in Beta I, there was a profession labled "Miner". It sat above the "Mining" branch in Artisan. However, the profession was never implemented and the skill tree never released. The reason being that besides mining bonuses, there really wasn't anything to be added with a mining profession. After much outcry, they mentioned that they may replace it with an Industrialist profession. This profession would be focused on mining and manufacturing. However, they ran into the same problem. All this profession would do would get bonuses to factories and mining. No real content. So they scrapped it. This was also around the same time the scrapped "Farming" as a profession. They changed it to Bio Engineer instead. The reason? It sounded more "Star Warsy". Of course, not once is the word "Bio Engineer" ever used, however you hear "Farmer" in the films.

That being said, there was a strange bug early in release that gave some people (myself included) a small amount of Industrialist XP. It was still listed right up to the NGE.
Interesting, thx for the info
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