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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 09-14-2009, 12:25 PM
ArkonPhoenix ArkonPhoenix is offline
 
Join Date: Dec 2006
Location: Phoenix
Posts: 46
Cant wait to get home tonight.
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  #2  
Old 09-14-2009, 12:31 PM
gilfOG gilfOG is offline
 
Join Date: Aug 2008
Posts: 124
this update should have happened on friday, so we had all weekend to sit home and play : p
  #3  
Old 09-14-2009, 12:34 PM
Lobreeze Lobreeze is offline
 
Join Date: Aug 2008
Location: Vancouver, BC
Posts: 1,764
Quote:
Originally Posted by gilfOG View Post
this update should have happened on friday, so we had all weekend to sit home and play : p
Not if it wasn't ready
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  #4  
Old 09-14-2009, 01:04 PM
KrazyTrumpeter05 KrazyTrumpeter05 is offline
 
Join Date: Jun 2009
Location: Alexandria, VA
Posts: 87
Quote:
Originally Posted by gilfOG View Post
this update should have happened on friday, so we had all weekend to sit home and play : p
It was the Devs being nice, giving us one more weekend of freedom before we enslave ourselves to the glory of SWG, again.
  #5  
Old 09-14-2009, 01:20 PM
Rouge Rouge is offline
 
Join Date: Sep 2009
Location: Kashyyk, somewhere with my fellow comrades, amongst the ruins of the clone wars...
Posts: 300
Lol, I've been waiting for my character to generate for about half an hour, how long does this take?!
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Rouge
Bored of the dullness of OR?
Remember WHY this Emu was created, remember that this is a necessary step to ever playing SWG how it should be. Remember that we're doing this, because we lost something that we loved.
And most important of all:

We fixed what SomeOnE broke

Characters:

Eli Rogue - Warrior - TK Student -
  #6  
Old 09-14-2009, 01:47 PM
MarlonB MarlonB is offline
 
Join Date: Feb 2007
Posts: 325
Doubling the xp is nice ... but not doubling the dollars that drop means i can't buy skills
  #7  
Old 09-14-2009, 01:49 PM
YoniX YoniX is offline
 
Join Date: Sep 2009
Posts: 11
/agree
  #8  
Old 09-14-2009, 02:30 PM
Keono Keono is offline
 
Join Date: Sep 2007
Posts: 125
yeah a little more credits would be very nice.
  #9  
Old 09-14-2009, 02:55 PM
Tobel Tobel is offline
 
Join Date: Sep 2008
Location: Knoxville, TN
Posts: 127
I haven't been on IRC since I'm at work/school but I read here that they (mods) on IRC were confirming the wipe -- as for time, I'm not sure about that.
  #10  
Old 09-14-2009, 03:24 PM
cRush cRush is offline
Developer
Developer
 
Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
The update has been up for awhile now. Log in - enjoy. *It will be wiped again tomorrow, but not again for some time after that.
  #11  
Old 09-14-2009, 03:41 PM
shokurai shokurai is offline
 
Join Date: Oct 2007
Posts: 93
Quote:
Originally Posted by cRush View Post
The update has been up for awhile now. Log in - enjoy. *It will be wiped again tomorrow, but not again for some time after that.
cool good to know thanks
  #12  
Old 09-14-2009, 10:46 PM
Spectre33 Spectre33 is offline
 
Join Date: Sep 2009
Posts: 104
Quote:
Originally Posted by cRush View Post
The update has been up for awhile now. Log in - enjoy. *It will be wiped again tomorrow, but not again for some time after that.
Does this update include placing the high level mob spawns a bit further away from the starting areas?
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  #13  
Old 09-14-2009, 03:43 PM
dizmull dizmull is offline
 
Join Date: Oct 2007
Location: philadelphia
Posts: 216
awesome update
  #14  
Old 09-14-2009, 03:58 PM
Lah Havox Lah Havox is offline
 
Join Date: Aug 2007
Posts: 4
So question are the extractors working?
  #15  
Old 09-14-2009, 04:03 PM
Omegataco Omegataco is offline
 
Join Date: Jan 2009
Posts: 143
Quote:
Originally Posted by Lah Havox View Post
So question are the extractors working?
Generators and harvesters were added a while back and should be working.
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