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#1
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Superb guys good job!
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No sig. |
#2
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worth the wait, amazing....
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Intrepid |
#3
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Great Work! Always nice to see the progress
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#4
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That is reaaal nice! nice work lads, made my weekend!
__________________
They seek to keep you in a distracted, naive bubble. And they're doing a damn good job of it. |
#5
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I'm speechless.
The devs are fantastic. |
#6
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When can we expect this on SVN?
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#7
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you guys rock.
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#8
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Thinks keep going well.
Congratulations for your great work, keep going and good work! |
#9
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c...c...c...crafting?!?!?! OMFG! I know its still a workin progress and im sure theres plenty more to hardcode, but omfg, as a die-hard crafter, this is like music to my ears. So much thanks for you guys! Mad props and scenary to all of you!
Regards, Tow'lin Tow |
#10
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Quote:
You go to a webpage. It says "Hello World" and is made with just HTML. This is a hard coded website. You go to Ebay. You search for an item. It searches it's database for all current listings that relate to the keyword you entered and displays a custom webpage that was created on the fly just for you. This is an example of a dynamic webpage. Now here's how this relates to crafting in the emulator. If crafting were hard coded you would enter the crafting tool select a schematic and insert the resources. You use really horrible resources. You make the item and for some reason it has perfect stats! It was hard coded to make a perfect item and does not change any stats no matter how good or bad the resources were. |
#11
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Great job guys!
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#12
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Quote:
So let me reiterate: I'm sure theres a lot more to code, but its awesome progress none-the-less!! Regards, Tow'lin Tow |
#13
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Damnit, I wish I had the skills to help.
How are things progressing with experimentation, and with variable outcomes owing to resource qualities? |
#14
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holy crap nice job guys i cant wait to see more!!!
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#15
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Yaaay!
Im so happy, crafting and selling was my favorite part of this game - MERCHANTS FOR LIFE. |
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