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  #196  
Old 10-10-2009, 04:37 PM
AIQ88 AIQ88 is offline
 
Join Date: May 2007
Posts: 37
Well is it stable now or not?
  #197  
Old 10-10-2009, 06:43 PM
nee2earth nee2earth is offline
 
Join Date: Mar 2007
Location: Earth
Posts: 34
Quote:
Originally Posted by AIQ88 View Post
Well is it stable now or not?
Yes, although there is a lot more 'rubberbanding' today than in the past few days
  #198  
Old 10-10-2009, 08:15 PM
Super_reggin Super_reggin is offline
 
Join Date: Sep 2009
Posts: 53
the rubberbanding is quite annoying...i spent 5 mins trying to get into eisley
  #199  
Old 10-10-2009, 08:21 PM
nee2earth nee2earth is offline
 
Join Date: Mar 2007
Location: Earth
Posts: 34
Quote:
Originally Posted by Super_reggin View Post
the rubberbanding is quite annoying...i spent 5 mins trying to get into eisley
Yep i hear ya, but whats incredible is despite all these normal (for a Test server) but annoying issues, there are still TONS of people truly enjoying themselves.

It's proof that pre-cu has been and will forever be infinitely better than that dreadful NGE version of swg.
  #200  
Old 10-10-2009, 08:46 PM
Yhor Yhor is offline
 
Join Date: Apr 2009
Location: Triad Citadel, Talus
Posts: 268
Quote:
Quote:
Originally Posted by Super_reggin View Post
the rubberbanding is quite annoying...i spent 5 mins trying to get into eisley
Quote:
Originally Posted by nee2earth View Post
Yep i hear ya, but whats incredible is despite all these normal (for a Test server) but annoying issues, there are still TONS of people truly enjoying themselves.

It's proof that pre-cu has been and will forever be infinitely better than that dreadful NGE version of swg.
What's even more amazing to me is that the rubberbanding back then, on live, was worse in Mos Eisley then than it is now on a test server that's not nearly as funded or staffed (while running debugging software).
  #201  
Old 10-10-2009, 09:37 PM
nee2earth nee2earth is offline
 
Join Date: Mar 2007
Location: Earth
Posts: 34
Quote:
Originally Posted by Yhor View Post
What's even more amazing to me is that the rubberbanding back then, on live, was worse in Mos Eisley then than it is now on a test server that's not nearly as funded or staffed (while running debugging software).
lol yeah, imagine what these emu peeps could do with some serious FUNDING

btw: server just crashed.../ponder
  #202  
Old 10-10-2009, 10:04 PM
Master Chief Master Chief is offline
 
Join Date: Jul 2009
Posts: 305
Yeah, the startup interface is reporting Nova is offline.
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  #203  
Old 10-10-2009, 11:49 PM
Hangman Hangman is offline
 
Join Date: Nov 2007
Location: ID, USA
Posts: 59
It seems to me, that when the server is laggy, rubber-banding, buggy and whatever else. A lot of the times it is being cause by something the dev-team is doing. Whether running the debugger, changing code or I have no idea what. This is telling me they have time available to put into developing the game. So lag me, crash me, shut me down, or wipe me out. If they have time to contribute, then I have time to redo whatever may have been undone.
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  #204  
Old 10-11-2009, 12:06 AM
nee2earth nee2earth is offline
 
Join Date: Mar 2007
Location: Earth
Posts: 34
Quote:
Originally Posted by Hangman View Post
It seems to me, that when the server is laggy, rubber-banding, buggy and whatever else. A lot of the times it is being cause by something the dev-team is doing. Whether running the debugger, changing code or I have no idea what. This is telling me they have time available to put into developing the game. So lag me, crash me, shut me down, or wipe me out. If they have time to contribute, then I have time to redo whatever may have been undone.
QFE, i swear i could play/grind/redo anything pre-cu related from now until Eternity lol

no idea why it's so much fun but it just is
  #205  
Old 10-11-2009, 12:09 AM
Master Chief Master Chief is offline
 
Join Date: Jul 2009
Posts: 305
Quote:
Originally Posted by Hangman View Post
It seems to me, that when the server is laggy, rubber-banding, buggy and whatever else. A lot of the times it is being cause by something the dev-team is doing. Whether running the debugger, changing code or I have no idea what. This is telling me they have time available to put into developing the game. So lag me, crash me, shut me down, or wipe me out. If they have time to contribute, then I have time to redo whatever may have been undone.
I'm right there with you.
__________________
SWG Starsider Harth Daul, retired.

XBOX LIVE tag- Roaring Turttle

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[SIGPIC][/SIGPIC]

GO GO POWER STAFF-TEAM! In MMO world, STAFF=GOD
  #206  
Old 10-11-2009, 02:15 AM
Seanalexnutt Seanalexnutt is offline
 
Join Date: Oct 2009
Posts: 1
I'm more than willing to re-grind whatever I've done with the amount of dedication the developers put into this server. Pre-CU was everything to me back in the day, and I'm just appreciative to have a chance to go back at it again.
  #207  
Old 10-11-2009, 03:46 AM
Darkdave Darkdave is offline
 
Join Date: Aug 2009
Posts: 79
Ditto, i really dont understand all these people moaning about downtime and lag etc....
Its a game in developmentand its getting better all the time.
The Devs and everybody involved in the project are doing an amazing job recreating this world for all of us and the least we can do is be patient and show alot of gratitude for what we have.
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  #208  
Old 10-11-2009, 04:09 AM
arween arween is offline
 
Join Date: Dec 2006
Location: Munich - Germany
Posts: 61
signed.
Let the devs doing their job and let them sleep from time to time.
We waited 4 years, be patient.
  #209  
Old 10-11-2009, 04:29 AM
bongandbeer bongandbeer is offline
 
Join Date: Dec 2006
Posts: 644
dont wanna whine,... just askin ,... is it on my end or is the server really down atm ?
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Originally Posted by dedaskalion View Post
Never.
  #210  
Old 10-11-2009, 04:31 AM
Darkdave Darkdave is offline
 
Join Date: Aug 2009
Posts: 79
Quote:
Originally Posted by bongandbeer View Post
dont wanna whine,... just askin ,... is it on my end or is the server really down atm ?
Its down on my end to, so i assume TC itself is down
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