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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here.

 
 
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Old 10-14-2009, 10:23 AM
Darkwing Darkwing is offline
 
Join Date: Dec 2006
Posts: 41
Quote:
[5:46pm]Q-Forked:Thanks, Max. My question is a bit on the technical side, and I don't know if you can answer this. In the packet structure between client and server, is there no date/time field for sequencing the communication as well as accommodating lag in the communication? Communication lag seems to increase the rubber banding, which is why I ask.
[5:47pm]Max:as far as i know there isn't a timestamp on packets, no
[5:48pm]Q-Forked:ok, then that's all my questions
[5:48pm]Max:however i won't pretend to be any kind of knowledgeable entity on the subject
[5:48pm]Max:sure thing
[5:48pm]Maxost it on the open dev forum if you're still interested
[5:48pm]Q-Forked:that I am
[5:48pm]Max:i can have it followed up
[5:48pm]Max:thanks
I seem to recall that SOE ran chat on a seperate server (I remember it being down a few times, you could still play, just not chat).
Maybe running chat seperate could help a bit with the problem?
It might also lower lag in general.
Ofcourse it would require a seperate server for it, so it may not be possible at the moment.
 


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