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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #46  
Old 07-01-2008, 03:09 PM
daxxvacine daxxvacine is offline
 
Join Date: Dec 2006
Location: Austin, Texas
Posts: 36
Unbelievable! Been watching a long time and you guys have gone soooo far. Good Job!
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  #47  
Old 07-01-2008, 03:13 PM
blazinyou blazinyou is offline
 
Join Date: Sep 2007
Location: Detroit
Posts: 44
/target swgemu
/love
/cheer


thank you! for doin all the hard work so we all can play. it is much appreciated.

peace. love. and i hope i dont have crabs.
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  #48  
Old 07-01-2008, 03:21 PM
Newsound Newsound is offline
 
Join Date: Dec 2006
Location: AZ
Posts: 443
This format seems to satisfy my appetite update knowledge. I like knowing what you guys are working on and your plans for the next update.

Nice work guys.
  #49  
Old 07-01-2008, 03:25 PM
Zeridian Zeridian is offline
 
Join Date: Dec 2007
Location: Florida
Posts: 228
Nice work guys, love it.

What you guys are doing is remarkable and fully appreciated.
Thank you for bringing us what once was lost.
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  #50  
Old 07-01-2008, 03:37 PM
Chewjaco Chewjaco is offline
 
Join Date: Mar 2008
Posts: 19
Looking Good

Great Job all. Nice to see a group of Dev's that are looking to better the game instead of just getting by.

Can't wait to see the improvements to crafting Kyle has instore.

If anyone needs info about current SOE game let me know I still have accounts active.


Thanks again Great Job
  #51  
Old 07-01-2008, 04:08 PM
Vasheir Vasheir is offline
 
Join Date: Feb 2007
Posts: 12
BIWeekly Report Thought

I appreciate this format and its easy read for newbs such as myself. Well thought out, summarized, and done. Another home-run for SWGEmu.
  #52  
Old 07-01-2008, 05:09 PM
Nolcro Nolcro is offline
 
Join Date: Dec 2006
Posts: 108
Good job, team! Awesome update!

I, too, cannot wait for the craftings and the imaging of the design to be of completedness.
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  #53  
Old 07-01-2008, 05:34 PM
hinch hinch is offline
 
Join Date: Dec 2006
Posts: 29
one of the things I keep hoping to see pop up in one of theses is a fully implemented crafting system

Once thats done pre-cu is complete as far as I'm concerned Certainly the amount of progress stated in the past 2 months has been good after a period of relatively little progress/information.
  #54  
Old 07-01-2008, 05:47 PM
Atomic Atomic is offline
 
Join Date: Dec 2006
Location: Cleveland
Posts: 154
awesome guys, keep up the great work!

I can feel the force more with every update (:

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at·om noun; the smallest particle of an element that can exist either alone, or in combination.


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  #55  
Old 07-01-2008, 06:37 PM
wookiesniper wookiesniper is offline
 
Join Date: Aug 2007
Location: Portland, OR
Posts: 114
Thank you for making this a reality.
  #56  
Old 07-01-2008, 07:56 PM
SikoahGrace SikoahGrace is offline
 
Join Date: Oct 2007
Posts: 14
Very nice! Thanks for all your hard work.
  #57  
Old 07-01-2008, 10:57 PM
shoto shoto is offline
 
Join Date: Dec 2006
Posts: 170
130th post :P

SWGemu...


My pAnts are off for you
  #58  
Old 07-02-2008, 07:36 AM
RandallFlagg
Guest
 
Posts: n/a
Thanks for all the hard work everyone. Really appreciate it.
  #59  
Old 07-02-2008, 08:57 AM
Kruge99 Kruge99 is offline
 
Join Date: Dec 2007
Location: Canada
Posts: 32
w00t!! I love hearing these updates. I am so anxious to see crafting pushed to live!! I made a master weaponsmith and architect to begin testing when this happens. Any idea when the next server-wipe/code-push is going to happen?? Thanks again and great work!!
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Can't wait to see the actual birth of SWGEmu
My SWGEmu toons:
Weaponsmith: Presidents Choice-Kruge
Medic: Valesh Kruge
  #60  
Old 07-02-2008, 11:47 AM
Slowbus Slowbus is offline
 
Join Date: Jun 2007
Location: sacramento
Posts: 26
this is dope..****'s come a long way since it went open source
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