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  #16  
Old 10-15-2009, 06:47 AM
Vou23 Vou23 is offline
 
Join Date: May 2008
Location: Hertfordshire, UK
Posts: 293
Fantastic post. I fully agree with this.
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  #17  
Old 10-15-2009, 06:48 AM
Mahonra Mahonra is offline
 
Join Date: Dec 2006
Location: Norman, Oklahoma
Posts: 1,110
I want to applaud the professional manner in which the EMU team handled this. It restores any lost faith the player base may have had. Good job Dev team.
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  #18  
Old 10-15-2009, 06:48 AM
five9 five9 is offline
 
Join Date: Dec 2008
Posts: 231
Thanks Max

You and the rest of the team never cease to amaze us when it comes to listening to the community and finding ways to best serve the projects overall growth.
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  #19  
Old 10-15-2009, 06:50 AM
Mahonra Mahonra is offline
 
Join Date: Dec 2006
Location: Norman, Oklahoma
Posts: 1,110
Quote:
Originally Posted by Hedley View Post
so....a number of people were banned for, among other things, griefing. i really hope that means something truly bad and not people complaining about a good old fashioned 3 cap lol
Nobody got banned just for "griefing". There was a lot more to it than just than.
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  #20  
Old 10-15-2009, 06:52 AM
caramon majere caramon majere is offline
 
Join Date: Jun 2007
Posts: 25
Well done Max. I am glad to hear that the devs are listening to the community. /salute to you all.
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  #21  
Old 10-15-2009, 06:56 AM
nee2earth nee2earth is offline
 
Join Date: Mar 2007
Location: Earth
Posts: 34
Quote:
Originally Posted by Itek View Post
This is what makes you guys different from soe you listen to the community and thats why you have our full support.
QFE

/salute Emu team on this one for sure.

(In contrast, y'all should see how the SWG team has kow-towed yet again to the shamefully lazy & un-skilled NGE crowd about the latest challenging yet superbly designed Game Update 14)
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  #22  
Old 10-15-2009, 06:59 AM
carpathian carpathian is offline
 
Join Date: Nov 2007
Location: Florida U.S.A.
Posts: 71
/echo agree
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  #23  
Old 10-15-2009, 07:02 AM
Vuzen Rai Vuzen Rai is offline
 
Join Date: Sep 2009
Location: UK
Posts: 42
I support this course of action 100%... good job emu team!
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  #24  
Old 10-15-2009, 07:03 AM
Kilnik5565 Kilnik5565 is offline
 
Join Date: Oct 2009
Posts: 2
Man You guys rock
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  #25  
Old 10-15-2009, 07:03 AM
Joshino Joshino is offline
 
Join Date: May 2008
Location: Engrishrand
Posts: 2,382
I'd like to see zero tolerance on hacks , but exploits arent as fine line.
There would need to be a set of known exploits that you get punished for.
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  #26  
Old 10-15-2009, 07:03 AM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
If you don't know if you're cheating, you're likely not cheating. We know the difference. This has gone on far long enough. It ends now.
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  #27  
Old 10-15-2009, 07:04 AM
Broon_2009 Broon_2009 is offline
 
Join Date: Mar 2009
Location: North York Ontario
Posts: 7
Definetly zero tolerance is needed . The devs don't have time for crap like this so you cheat and you're out .

Problem solved.

Excellent job SWGEMU team
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  #28  
Old 10-15-2009, 07:05 AM
WETODID WETODID is offline
 
Join Date: Sep 2009
Location: Eastcoast
Posts: 4
ty...hackers nothing but cancer to the gaming society
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  #29  
Old 10-15-2009, 07:08 AM
zetlaux zetlaux is offline
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Join Date: Nov 2007
Location: Bestine, Tatooine
Posts: 457
Thank you Max
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  #30  
Old 10-15-2009, 07:12 AM
Ishamael Ishamael is offline
 
Join Date: Feb 2008
Posts: 29
*shrugs* I've been sitting on the sidelines during this debate. However, I guess I should at least share my opinion.

I agree with this change in policy.

I would also welcome a hack prevention system if/when it becomes fine tuned to a point where it does not interfere with the activities of normal players in the game.

It is very important for players and testers to realize that a very rough form of speed hacking prevention was implemented very recently. Given time, this system can and will maximize the efficiency of a hack-free atmosphere in swgemu when it is working in conjunction with the zero tolerance policy.

It is equally important for developers, staff members, csr's, and anyone with authority in the realm of SWG to be as transparent as they can possibly be in this kind of situation. Smedley lost the support of the overwhelming majority of the player base in the official Star Wars Galaxies franchise not just because of the implementation of a combat upgrade or some new game enhancements, but because he mislead and even deceived his fan base, discounted their opinions when his actions and the motivations behind those actions became clear, and destroyed the basic principles of marketing that any freshman business student has learned in college. Like it or not, democracy has power. I think the "pebble" and its speculated correlation with this announcement proves that.
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