SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Bi-Weekly Updates

Notices

Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1  
Old 10-31-2009, 07:16 PM
Vlada's Avatar
Vlada Vlada is offline
SWGEmu Moderator
ManagerCommunity TeamDeveloperAdministrator
 
Join Date: Feb 2007
Location: IRC #swgemusupport
Posts: 6,948
Quote:
Originally Posted by Colt-556 View Post
Is it just me, or has the server been deadlocking a lot more since the addition of the auto-restart....
Its just you

But there were 1k instances logged just before the deadlock and there was no lag and no rubber-banding. It was awesome.
__________________
SWGEmu Support Helper

SWGEmu is a non-profit, open source community project
SWGEmu OR Project Status List... New Community Member FAQ... Bug Tracker... How to install SWGEmu...
  #2  
Old 10-31-2009, 07:20 PM
Colt-556 Colt-556 is offline
 
Join Date: Dec 2007
Posts: 640
True, but it seems like we've traded lag and rubberbanding for DEADLOCK SPAM!

Y'know what'd solve that, and keep the lag gone? An auto-restart that manually restarted the server every few hours. Even if it hadn't crashed, just a reboot every few hours. Keeps memory leaks in check, and should the server deadlock it'll automatically be back in a couple hours anyways. It'll suck for the AFK grinders, but the rest of us can simply rejoin.
  #3  
Old 11-01-2009, 08:18 AM
kalaminu kalaminu is offline
 
Join Date: Feb 2008
Posts: 63
Quote:
Originally Posted by Colt-556 View Post
True, but it seems like we've traded lag and rubberbanding for DEADLOCK SPAM!

Y'know what'd solve that, and keep the lag gone? An auto-restart that manually restarted the server every few hours. Even if it hadn't crashed, just a reboot every few hours. Keeps memory leaks in check, and should the server deadlock it'll automatically be back in a couple hours anyways. It'll suck for the AFK grinders, but the rest of us can simply rejoin.

Seriously. Have you ever been a crafter?? Moan all you want about people being afk but without it you wouldn't have anything to buy. Here is the chef grind mat list......

3.9k Vegetables
3.9k Cereal
12k Wheat
6k Oats
98.5k Berries
49.3k Fruits
55.4k Water

Now even when taking into account we are getting double exp atm thus dividing those totals in half, I'm asking you, whether you would want to sample all of that lot ATK?? I am prepared to bet the answer is no. Once harvesters are in then the issue will go away but I guess we'll have a long wait for that until the OR is done (just guessing there)

As for afk combat grinders, well they are just pathetic. But zapping all afk people will end up with the combat types having nothing to buy coz I for one am not gonna ATK sample 100k or more of resources for a elite crafting prof.

And ON TOPIC....... Thx for the update Max. Nice to know how the project is progressing
__________________
Soon: Copyright 2003-2009 SWGEmu. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between SWGEmu and the end user. "Soon" will arrive some day, SWGEmu does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as SWGEmu will not be liable for any misuse, use, or even casual glancing at "soon."
  #4  
Old 11-01-2009, 01:50 PM
Colt-556 Colt-556 is offline
 
Join Date: Dec 2007
Posts: 640
Quote:
Originally Posted by kalaminu View Post
Seriously. Have you ever been a crafter?? Moan all you want about people being afk but without it you wouldn't have anything to buy. Here is the chef grind mat list......

3.9k Vegetables
3.9k Cereal
12k Wheat
6k Oats
98.5k Berries
49.3k Fruits
55.4k Water

Now even when taking into account we are getting double exp atm thus dividing those totals in half, I'm asking you, whether you would want to sample all of that lot ATK?? I am prepared to bet the answer is no. Once harvesters are in then the issue will go away but I guess we'll have a long wait for that until the OR is done (just guessing there)

As for afk combat grinders, well they are just pathetic. But zapping all afk people will end up with the combat types having nothing to buy coz I for one am not gonna ATK sample 100k or more of resources for a elite crafting prof.

And ON TOPIC....... Thx for the update Max. Nice to know how the project is progressing
God why do people always assume that just because you say something against something else, you've never tried it. Yes I have a crafter, yes I spend HOURS grinding mats. Jesus, does that change the fact that the good of the many outweigh the good of the few? Keeping the server lag free and ONLINE is more important then crafters afk grinding.
  #5  
Old 10-31-2009, 07:49 PM
Yhor Yhor is offline
 
Join Date: Apr 2009
Location: Triad Citadel, Talus
Posts: 268
Quote:
Originally Posted by Vlada View Post
Its just you

But there were 1k instances logged just before the deadlock and there was no lag and no rubber-banding. It was awesome.
QFE

I was very surprised at how smooth it was earlier. Great job on the fixes.
  #6  
Old 10-31-2009, 09:19 PM
fixit6 fixit6 is offline
 
Join Date: Jun 2007
Posts: 1,236
/prays for OR soon.

Good work so far, stuff looks to be progressing well. Thanks for the update!
__________________

Last edited by fixit6; 10-31-2009 at 09:24 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:19 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.