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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #76  
Old 09-02-2008, 08:29 PM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
Posts: 1,392
Quote:
Originally Posted by Seph View Post
I am serious, and don't call me Surely.

Oh dang wrong movie
It's funny because just as I was writing that I said to myself, "hey, if he's smart he'll pick it up and write about the Shirley comment..."

lol, that is too much. Well played my friend.
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  #77  
Old 09-02-2008, 10:20 PM
Ascher Ascher is offline
 
Join Date: Nov 2007
Posts: 12
Great work, thank you for all you guys are doing.
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  #78  
Old 09-02-2008, 11:00 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
gj on the update
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
  #79  
Old 09-03-2008, 08:34 AM
meccmax125 meccmax125 is offline
 
Join Date: Sep 2008
Posts: 1
Great update!
  #80  
Old 09-03-2008, 02:29 PM
Newsound Newsound is offline
 
Join Date: Dec 2006
Location: AZ
Posts: 443
Always love these updates. Kyle's work has me very excited. The new planet sounds cool too.

I am not bummed really about Kashy, the new planet sounds like a logical fit to me.

Thanks for everyone's hard work!
  #81  
Old 09-03-2008, 06:53 PM
Shnoo Shnoo is offline
 
Join Date: Feb 2007
Posts: 3
Ok, havent tried the emu for about 8 months or so. Logged on last night and tonight for the first time since then. Two words: just awesome! I am very impressed by how far along you guys are!! I know there are still bits missing but it already feels so much like the original game!

Keep up the good work guys!!
  #82  
Old 09-04-2008, 04:06 PM
ttspawn ttspawn is offline
 
Join Date: Nov 2007
Posts: 6
Wow, that PCP thing looks great! i might have to host a server.. any1 here knows the basic requirements to host a server like this?
  #83  
Old 09-04-2008, 05:18 PM
Paganpryde Paganpryde is offline
 
Join Date: Sep 2008
Posts: 2
I never played Pre-NGE Always thought people were exaggerating about how SOE messed it up.. Then I logged into the test server last night and had my first look at pre-NGE... People were NOT exaggerating, I know there is a long way to go but all I can say is keep it up guys.. I can't wait until this project is compleated.
  #84  
Old 09-04-2008, 11:21 PM
spazz5391 spazz5391 is offline
 
Join Date: Jun 2008
Posts: 8
Quote:
Originally Posted by Paganpryde View Post
I never played Pre-NGE Always thought people were exaggerating about how SOE messed it up.. Then I logged into the test server last night and had my first look at pre-NGE... People were NOT exaggerating, I know there is a long way to go but all I can say is keep it up guys.. I can't wait until this project is compleated.
its fun to be proved wrong sometimes...hah
  #85  
Old 09-06-2008, 08:02 AM
Lion84 Lion84 is offline
 
Join Date: Mar 2008
Posts: 26
Great work, devs! Keep it up!

The world is watching...
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  #86  
Old 09-06-2008, 06:09 PM
Seph Seph is offline
 
Join Date: Dec 2006
Posts: 16
Besides NPC missions, is there any info on the current status of regular missions you'd get from the terminal? Are there any major snags on either types of missions?

Thanks!

<3 you guys
  #87  
Old 09-07-2008, 01:50 AM
Ramsey Ramsey is offline
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Join Date: Dec 2006
Location: VA, USA
Posts: 714
Quote:
Originally Posted by Seph View Post
Besides NPC missions, is there any info on the current status of regular missions you'd get from the terminal? Are there any major snags on either types of missions?

Thanks!

<3 you guys
The mission pictured was from a terminal. There is a special "SWGEmu Mission Terminal" in the back left of the pic.
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  #88  
Old 09-08-2008, 02:24 PM
Kaelmythe Kaelmythe is offline
 
Join Date: Dec 2006
Posts: 1
I've gotta say, the PCP looks absolutely phenomenal. Amazing idea, guys. Keep up the great work!

Last edited by Kaelmythe; 09-08-2008 at 02:26 PM. Reason: PCP, not PCR. I'm an idiot.
  #89  
Old 09-09-2008, 12:02 PM
cRush cRush is offline
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Developer
 
Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
Added PCP Demo link: http://pcp.swgemu.com
  #90  
Old 09-09-2008, 12:25 PM
HELL--RAISER HELL--RAISER is offline
 
Join Date: Feb 2007
Posts: 38
Vey nice cRush. Good preview
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