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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #61  
Old 09-01-2008, 06:48 PM
Grija Grija is offline
 
Join Date: Dec 2006
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me love ramsey long time
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  #62  
Old 09-01-2008, 08:22 PM
Ka'hik Ka'hik is offline
 
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Posts: 116
Do the members of the Client Development Team lack the skills necessary to push forward the main build of SWG? Or is it that because they cannot contribute to the progression of the emulator that they work on extra content?
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  #63  
Old 09-02-2008, 12:57 AM
MikeCool MikeCool is offline
 
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Location: WoW - Korgath
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Good job with the update guys!

Keep it up.
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  #64  
Old 09-02-2008, 01:29 AM
Kyle Kyle is offline
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Quote:
Originally Posted by Ka'hik View Post
Do the members of the Client Development Team lack the skills necessary to push forward the main build of SWG? Or is it that because they cannot contribute to the progression of the emulator that they work on extra content?
The client dev team does exactly that, the work on the client. The main dev team works on the server. The client works fine for publish 14.1, so it is kinda a necessity for the client dev team to make additions by the nature of their jobs. It's probably better to phrase your questions in a less demeaning manner when you don't understand the context.
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  #65  
Old 09-02-2008, 06:04 AM
Cazmu Cazmu is offline
 
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Location: Do you know where I live?
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ok cool
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  #66  
Old 09-02-2008, 10:14 AM
Farmer_John Farmer_John is offline
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Join Date: May 2007
Posts: 134
Quote:
Originally Posted by Seph View Post
Great work guys!

Anyone know whats going on with structures lately? I remember them talking about heightmaps and stuff a lot for a little bit but its been silent for a while.
That is a huge update. Many thing go hand in hand, relying on each other, so we can think of it as a task "some would consider unnatural"...
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  #67  
Old 09-02-2008, 10:55 AM
Rancor292 Rancor292 is offline
 
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Location: Buenos Aires - Argentina
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AF79K or Rancor292

I, iam new here, but i want say: Thanks and good work. I follow yours updates constant.
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  #68  
Old 09-02-2008, 11:15 AM
KroniK KroniK is offline
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Great update as usual. Makes me sad bout Kash, but maybe will see again one day.
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  #69  
Old 09-02-2008, 11:34 AM
cRush cRush is offline
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Quote:
Originally Posted by Farmer_John View Post
That is a huge update. Many thing go hand in hand, relying on each other, so we can think of it as a task "some would consider unnatural"...
I have just uncovered a terrible truth. Farmer_John is the Dark Lord of the Sith. He is the one we have been searching for.
  #70  
Old 09-02-2008, 01:03 PM
Itek Itek is offline
 
Join Date: Mar 2007
Location: Scotland
Posts: 136
Nice work guys good effort. I have a few bugs I will report when I log on next.
  #71  
Old 09-02-2008, 02:51 PM
Kaadus
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WOOT... #71

I have low expectations and for that reason I am excited about doing minute things most could care less about.

Great update, You guys rock
  #72  
Old 09-02-2008, 03:16 PM
toro45 toro45 is offline
 
Join Date: Jan 2007
Location: My desk
Posts: 385
gettin better every update
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  #73  
Old 09-02-2008, 06:44 PM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
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Originally Posted by cRush View Post
I have just uncovered a terrible truth. Farmer_John is the Dark Lord of the Sith. He is the one we have been searching for.
Surely you can't be serious?
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  #74  
Old 09-02-2008, 07:39 PM
Dialgo Dialgo is offline
 
Join Date: Dec 2006
Posts: 81
nice job guys keep it up!
  #75  
Old 09-02-2008, 07:47 PM
Seph Seph is offline
 
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Quote:
Originally Posted by Fedora View Post
Surely you can't be serious?
I am serious, and don't call me Surely.

Oh dang wrong movie
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