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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#91
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#92
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Idk how it looks if you cry. But i dont see any crying in my post.
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#93
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definitely not crying. Just going to leave until something is fixed. They don't need me clogging up the bandwidth if I can't do anything. I'm extremely excited about this project and am eager to be able to financially contribute to the development. (student) I love playing the game but right now getting things done takes too much time.
takes at least an hour for me to do 2 missions, mobs often 'too far away' lairs don't spawn. I can handle that part but being at my mission and getting ported back into a cantina = lame. I'll be patient and come back in a few months to check in on the project again!
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Pre-CU Msmug/Mpistols CU- MBH/MCM SS-Ace NGE- lawl |
#94
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#95
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As I've said... I am sorry you don't think that it's in a state worth testing. Progress is still being made by others, even in the dreadful lag. Furthur has an idea that makes a lot of sense for people that think this is not worth it atm, it's a far better decision than getting angry/sad/annoyed/frustrated/irritable or any of the other unhelpful emotions expressed this weekend.
Progressing to a stable, efficient pre-cu server will come with time, and not when it's convenient for the testers "play time". |
#96
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#97
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Why be inefficient in our goal to reach an efficient pre-cu server? Why not reach for an efficient pre-cu server in an efficient manner? |
#98
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#99
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Obviously the devs and admins have decided differently. It's not something that they just turned on and forgot about... it's a necessary part of the the development of the server software - as any live server in operation will need the anti-exploit tools just as much as the server software.
While primary development is focused on a separate branch (OR) and not being actively tested on Nova, now is a great time to work on other aspects of the project, like these tools. Decisions like this will be made on what's best for development, and the devs have a pretty good handle on what the needs of development call for. |
#100
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There simply is just no viable reason to keep the rubberbanding. It's broken, it makes everyone pissed, it inhibits testing, all to prevent a pretty harmless hack used on a server that's going to be wiped. If you can somehow justify this, you should go into politics because you can spin even the most retarded situations |
#101
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Colt's last statement reminds me of Hideo Kojima.
On another note, considering we have to run about just about anywhere (Since dear GOD I used the shuttleport once and I swear it ripped me off 3k credits), as we're without vehicles, speed hacking could even be of benefit, if only to move around. Pulls flame shield up. |
#102
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#103
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#104
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#105
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