SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Test Center Updates

Notices

Test Center Updates Updates to the Test Center will be posted here.

Reply
 
Thread Tools Rate Thread Display Modes
  #16  
Old 10-12-2010, 09:30 PM
catuli_infernales catuli_infernales is offline
 
Join Date: Sep 2010
Location: North Carolina, USA
Posts: 14
City progression is by the numbers stated in OP.

Cityban and citypardon worked as described (person ...thanks paul...could not use shuttle to buy a ticket while banned but could after). Also tested to be sure one could not ban a citizen. Used mayor and milita to test this function as well.

Militia works as described (nice not to have to have the mayor on 24/7 to grant zoning rights lol)

not sure how to send citymail.

update timer was as described in OP.



Nice work...if someone would tell me about citymail I will test it as well
Reply With Quote
  #17  
Old 10-12-2010, 09:54 PM
Supa Supa is offline
QA Community Tester Team
 
Join Date: Oct 2009
Location: San Francisco, CA
Posts: 290
Quote:
Originally Posted by catuli_infernales View Post
not sure how to send citymail.

Nice work...if someone would tell me about citymail I will test it as well
Not yet implemented. :P
__________________
Ukita Okiee
Quality Assurance Community Tester Team
Galaxy Harvester, for all your resource needs!
Quote:
Originally Posted by james082 View Post
Please don't kill my family.
Reply With Quote
  #18  
Old 10-12-2010, 10:11 PM
cRush cRush is offline
Developer
Developer
 
Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
By citymail, I meant to ensure that the emails being sent from the city were correct in:
- Who they were going to
- What they said made sense
- They were being sent for the proper event

I'll implement the mass citizen mailing soon, it's pretty simple.
Reply With Quote
  #19  
Old 10-12-2010, 11:12 PM
darmin darmin is offline
 
Join Date: Oct 2009
Posts: 61
thank you! love to see progress, keep at it!!
__________________
Ke barjurir gar'ade, jagyc'ade kot'la a dalyc'ade kotla'shya. - "Train your sons to be strong but your daughters to be stronger." Mandalorian saying.


Reply With Quote
  #20  
Old 10-13-2010, 01:47 AM
Oneon Oneon is offline
 
Join Date: Sep 2010
Posts: 17
So most of the team's focus is on player cities at the moment (I assume since the last few updates have added player city functionality primarily) which is great, but I'm wondering...(I know this is probably not the proper thread, but I couldn't find a better one to post it)...What will the team's primary focus be, other than misc bug fixes, after player cities have been ironed out?
If you guys don't have anything specific lined up on the roster to get working yet, that's cool. I guess I'm just a bit excited for what's in store.

Hope that didn't sound negative, because it's wasn't meant to be in any way.
__________________
Nothing is foolproof to a sufficiently talented fool.
Reply With Quote
  #21  
Old 10-13-2010, 02:15 AM
MarlonB MarlonB is offline
 
Join Date: Feb 2007
Posts: 325
I finally had some resources to craft with

Ah well ...
__________________
Caterpillar.

Default auction rules unless specified different in OP:
Runs for 48 hours ** No new bidders in the last 15 minutes ** 15/15 snipe-rule ** Leave your IGN
Reply With Quote
  #22  
Old 10-13-2010, 02:27 AM
Hiddukel Hiddukel is offline
 
Join Date: Mar 2008
Location: Macon, FRANCE
Posts: 335
Awsome work! Thx
Reply With Quote
  #23  
Old 10-13-2010, 06:04 AM
Vlada's Avatar
Vlada Vlada is offline
SWGEmu Moderator
ManagerCommunity TeamDeveloperAdministrator
 
Join Date: Feb 2007
Location: IRC #swgemusupport
Posts: 6,948
Progress, sweet...
__________________
SWGEmu Support Helper

SWGEmu is a non-profit, open source community project
SWGEmu OR Project Status List... New Community Member FAQ... Bug Tracker... How to install SWGEmu...
Reply With Quote
  #24  
Old 10-13-2010, 06:06 AM
Emerzon Emerzon is offline
 
Join Date: Mar 2007
Location: SoCal
Posts: 1,260
Hoorah Progress
__________________
Quote:
Originally Posted by Dngrzne91 View Post
BTW Pepper ur an idiot.
Reply With Quote
  #25  
Old 10-13-2010, 08:54 AM
Tigerfang's Avatar
Tigerfang Tigerfang is offline
Quality Assurance Deputy Manager
Quality Assurance
 
Join Date: Jun 2009
Posts: 230
/wookieehug progress and offer them a cookie !
__________________
Reply With Quote
  #26  
Old 10-13-2010, 09:59 AM
LOko LOko is offline
 
Join Date: Sep 2008
Posts: 11
Good Work
__________________



Reply With Quote
  #27  
Old 10-13-2010, 12:31 PM
Talon Talon is offline
 
Join Date: Feb 2007
Posts: 80
Personally I can't wait to get the city stuff workin...maybe the height mapping issues on adventure planets is next and then we can get back to some profession testing. I wanna Master Scout again!
__________________
PreCU thru CU - Intrepid - Trebacca MLS/MDEF, Dosbacca Swords/Doc, Ta'lon' Smuggler, Incogneeto BH

NGE - Bria - Eldane JEDl Master, Glendon Domestics Trader, -DJ- Talon Entertainer, VK-lll ARC Trooper

EMU - Trebacca, Jharan, Eldane
Reply With Quote
  #28  
Old 10-13-2010, 04:05 PM
snowwolfjacob snowwolfjacob is offline
 
Join Date: Aug 2009
Posts: 20
Quote:
Originally Posted by Oneon View Post
So most of the team's focus is on player cities at the moment (I assume since the last few updates have added player city functionality primarily) which is great, but I'm wondering...(I know this is probably not the proper thread, but I couldn't find a better one to post it)...What will the team's primary focus be, other than misc bug fixes, after player cities have been ironed out?
If you guys don't have anything specific lined up on the roster to get working yet, that's cool. I guess I'm just a bit excited for what's in store.

Hope that didn't sound negative, because it's wasn't meant to be in any way.
I would have to guess that it would be something on the list from the OR implementation thread that would require a lot of work, like the combat and crafting systems for elite professions. Just a guess, mind you.
Reply With Quote
  #29  
Old 10-13-2010, 04:32 PM
cRush cRush is offline
Developer
Developer
 
Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
Actually, I'm the only developer working on Player Cities.

Kyle is working on finishing up crafting, schematic, and factory issues.

Dannuic is working on completing the creature conversion, so that we can have working creatures in the OR.

Polonel is working on polishing up some admin commands and helping Dannuic with creature conversion tools.

TheAnswer is generally working on stability fixes, entertainer, and managing the team.

Oru is working on Engine upgrades as well as directing the team.

Elvaron is working on a major project for school, but should be back coding soon.

So there is a lot in queue, just Player Cities are the freshest thing out the gate at the moment.

Personally, my list contains the following:
- Finish player cities.
- Expand email system to handle keywords (guild, group, citizens) and mailing to multiple recipients.
- Implement guilds.
- Implement spawner objects.
- Implement vendors.
- Implement factions.

So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
Reply With Quote
  #30  
Old 10-13-2010, 05:14 PM
mmcrimson mmcrimson is offline
 
Join Date: Sep 2010
Posts: 57
AWESOME!! Crush you are the best for information and we app it more than you know..

At least I do
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:11 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All Contents Copyright 2004-2010, SWGEmu.