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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #31  
Old 11-21-2007, 05:04 PM
Ter Ter is offline
 
Join Date: Dec 2006
Location: ATL
Posts: 33
Awesome job guys, I am glad to see this other developers who have been urging for a chance, finally get one.
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  #32  
Old 11-21-2007, 05:32 PM
_DM_ _DM_ is offline
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:happy_cry:
That's awesome!
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  #33  
Old 11-21-2007, 05:52 PM
Oaram Oaram is offline
 
Join Date: Dec 2006
Posts: 20
Great news, i think its a great idea, as long as it doesn't get out of hand, I trust all the devs and whoever else they bring aboard to carry tis project
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  #34  
Old 11-21-2007, 06:03 PM
Theoderean Theoderean is offline
 
Join Date: Jan 2007
Location: England
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Btw you can't see this on the front page, probs be good if you could..
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  #35  
Old 11-21-2007, 06:07 PM
Ramsey Ramsey is offline
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Quick note: Code submissions will be handled through a much more organized system (such as trac). We'll be setting up, and facilitating source control for submissions.
  #36  
Old 11-21-2007, 06:25 PM
Legoklas Legoklas is offline
 
Join Date: Dec 2006
Posts: 367
Hmm, was hoping that crafting were done :P
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  #37  
Old 11-21-2007, 06:35 PM
Gulkia Gulkia is offline
 
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Quote:
Originally Posted by Ramsey View Post
Quick note: Code submissions will be handled through a much more organized system (such as trac). We'll be setting up, and facilitating source control for submissions.
Does this mean all the stuff thats on the former updates will be hitting the tc soon?
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  #38  
Old 11-21-2007, 06:44 PM
DsAMeRcUrY DsAMeRcUrY is offline
 
Join Date: Feb 2007
Posts: 616
I hate to kill the joy, and I have a great deal of faith in the development team, but we have went down this road before, and it ended badly.


I'm curious as to how the devs see this as different than the fiasco that was taking core 1 open source.


Do they intend to keep it partially open source for the remainder of the project, or is this just essentially a recruiting drive to see what members of the community are competent coders? (to be honest, I hope it's the latter)
  #39  
Old 11-21-2007, 06:56 PM
Applecorc Applecorc is offline
 
Join Date: Nov 2007
Location: Wisconsin
Posts: 28
Thumbs up

Quote:
Originally Posted by DsAMeRcUrY View Post
I'm curious as to how the devs see this as different than the fiasco that was taking core 1 open source.
For one thing the engine will be closed which s a good idea. This will be similar to what Steam has done. Built an engine that they maintain and then say "ok here's the functions and calls available, have fun." Granted that all are working toward one goal instead of hundreds of projects. Plus they have the veto power on all code. I look forward to helping code.
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  #40  
Old 11-21-2007, 06:57 PM
Warren Peace Warren Peace is offline
 
Join Date: Nov 2007
Posts: 3
Great News!
  #41  
Old 11-21-2007, 07:02 PM
Runny Runny is offline
 
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Location: Amexica
Posts: 375
Flippin sweet
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  #42  
Old 11-21-2007, 07:05 PM
Zar Zar is offline
 
Join Date: Aug 2007
Location: Illinois, United States
Posts: 306
Awesome Update Thanks for all your hard work devs, I dont know where you get your patients from, I woulda quit by now.
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  #43  
Old 11-21-2007, 07:18 PM
Ekaika Ekaika is offline
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Join Date: Dec 2006
Location: Oahu
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Agree with other poster, a little concerned about going this road again. BUT tbh from what I can tell things have slowed a bit and some of the current challenges need a few more sets of eyes looking at them. I don't blame you guys for keeping some of it private, I hope that doesn't interfere with the progress of new code.

Interest hasn't waned, I don't think. It's just obvious that progress has slowed, so people have nothing to talk about.

I remember there were 1 or 2 people that seemed genuinely interested with talent. Hope they get this message.
  #44  
Old 11-21-2007, 07:31 PM
Griffin Griffin is offline
 
Join Date: Dec 2006
Posts: 7
That's Just Awesome :3
  #45  
Old 11-21-2007, 07:37 PM
Galaborn Galaborn is offline
 
Join Date: Jun 2007
Posts: 25
great news
i hope it will speed up the project
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