SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Announcements

Notices

Announcements Major Project Announcements

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 12-02-2007, 07:22 PM
Ramsey Ramsey is offline
Administrator
DeveloperAdministrator
 
Join Date: Dec 2006
Location: VA, USA
Posts: 714
SWGEmu Goes Open Source!

The Starwars Galaxies Pre-Combat Upgrade Server Emulator has gone open source! The project hopes to attract fresh new programmers with a drive to contribute. This will mean the project will accelerate at a much faster pace than before and soon, everyone will be able to enjoy the game SOE destroyed.

If you are new to SWGEmu, please read the FAQ here.

What does open source mean for Users?
If you are not gifted with the ability to write code in C++, fear not. You can still help the project by logging onto the Test Center (TC) whenever we put up a new test build and testing out new features. High volumes of players are important when new builds are tested out because of the connection limit imposed on all public builds of engine3 up until the v1.0 release.

What does open source mean for programmers?
The SWGEmu development team has written an ample amount of documentation on the public wiki to get new programmers up to date. Articles range from the Environment Setup to the SWG network protocol. The documentation is always a work in progress and it will continue to improve as the project progresses.

What is not included in the open source release?
Engine3 is not included. Engine3 is what powers Core3, the server, and handles all the disgusting low-level operations you would not want to touch anyway.

Is there a connection limit on public builds of engine3?
Yes. We have set the connection limit to 5 on all engine3 builds until the v1.0 release. To test higher volumes of players, we will actively be looking for stable patches submitted by the community and add them to the public test center for high volumes of players to test. See the "Limitations" page in the public wiki linked below.


Well, happy contributing! The #opendev channel on our irc is dedicated to talk about the Core3 source. Have fun, and we look forward to your contributions.

We have also opened up a new Open Source Discussion forum that you should see about now. This forum is dedicated to discussing the source for those that can't get on IRC at active times.

http://public.swgemu.com -SWGEmu Open Source development site. Wiki, SVN, Bug Tracking, and code submissions.

Quote:
Originally Posted by Ultyma
Developers who contribute alot of their time and code will be welcomed onto the team and given the ability to commit code directly to the svn themselves.
(After passing certain quality/control tests from our current team of course)

We are currently accepting resumes from prospective developers who wish to join the team right away. Please forum PM them to Me, Oru, TheAnswer, Ramsey and Seaseme.

Also in order to attract more developers, please Digg our story!
http://digg.com/gaming_news/SWGEmu_Goes_Open_Source
Spread the word!

Last edited by Ramsey; 12-02-2007 at 07:32 PM.
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On



All times are GMT -4. The time now is 04:43 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.