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  #1111  
Old 08-05-2008, 02:29 AM
TheA-froChild TheA-froChild is offline
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Join Date: Jun 2007
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Quote:
Originally Posted by Tothix View Post
500th post.
Now your at 501st

WOOT Imperials ftw
  #1112  
Old 08-05-2008, 02:16 PM
Tothix Tothix is offline
 
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Location: Canada, eh?
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Quote:
Originally Posted by TheA-froChild View Post
Now your at 501st

WOOT Imperials ftw
No lol, when I said 500th post, it was really my 500th post.
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  #1113  
Old 08-15-2008, 10:24 AM
TrooperCooper TrooperCooper is offline
 
Join Date: Jan 2008
Posts: 19
Just guessing:



Assuming every coding aspect requires equal work ammount and the effort of the devs is the same over the whole development process. And we all know, that isnt true.

Argl, my poor english.


I soooooooooo cant wait...
  #1114  
Old 08-15-2008, 04:27 PM
Fedora Fedora is offline
 
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It's reasonable enough to make a guess on.
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  #1115  
Old 08-15-2008, 11:30 PM
Big-N-Buff Big-N-Buff is offline
 
Join Date: Dec 2006
Posts: 83
Quote:
Originally Posted by TrooperCooper View Post
Just guessing:



Assuming every coding aspect requires equal work ammount and the effort of the devs is the same over the whole development process. And we all know, that isnt true.

Argl, my poor english.


I soooooooooo cant wait...
at the rate we're going now, i think it'll be out waaaaaaay before oct 09. i'm guessing next summer at the very latest
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  #1116  
Old 08-17-2008, 10:56 AM
patrik patrik is offline
 
Join Date: Sep 2007
Posts: 7
I know we shouldn't ask the devs for WHEN...
But, since the opensource project the speed of development went on real good.

Tempted to ask the magic question, when.. or how much left..


Guess soon as cell movment and house/structures and all profs work.. then it will be close..
  #1117  
Old 08-17-2008, 11:27 AM
L'aasin L'aasin is offline
 
Join Date: Aug 2007
Posts: 416
It's the unseen things that are the biggest challenge for the Devs. Even though they've made a good deal of progress recently, I'd say that there's still a long way to go and a lot of work to get there. Personally, I don't want them to feel pushed to have a finished product before they actually feel they are finished.
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  #1118  
Old 08-17-2008, 11:53 AM
mandolorianoutcast mandolorianoutcast is offline
 
Join Date: Mar 2007
Posts: 118
Quote:
Originally Posted by TrooperCooper View Post
Just guessing:



Assuming every coding aspect requires equal work ammount and the effort of the devs is the same over the whole development process. And we all know, that isnt true.

Argl, my poor english.


I soooooooooo cant wait...
I can agree with you in october 2009 will def be a alpha or a beta, I think its premature thou to say we will see a launch till we see how many bugs we rack up after everything is ingame.
  #1119  
Old 08-17-2008, 12:18 PM
Antony Antony is offline
 
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Location: england, staffordshire
Posts: 113
im gonna agree with it will prolly be sooner at the pace it has been moving lately, things are really speeding up but i wouldnt make any predictions either i just think from what i have seen it might be sooner then expected
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  #1120  
Old 08-22-2008, 01:08 AM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
Posts: 87
Quote:
Originally Posted by mandolorianoutcast View Post
I can agree with you in october 2009 will def be a alpha or a beta, I think its premature thou to say we will see a launch till we see how many bugs we rack up after everything is ingame.
I'm with you on that. It's rapidly approaching an alpha or beta state. But working out details and bugs on the necessary stuff for launch will probably take months. And the team has stated in the past that they don't want to launch a buggy game that needs a lot of patching. So I think beta will last a long time. But I'm looking forward to a beta galaxy where we can do almost everything.
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  #1121  
Old 08-22-2008, 09:26 AM
Raylan Severina Raylan Severina is offline
 
Join Date: Aug 2008
Posts: 118
A house is just a pile of stuff with a cover on it. You can see that when you're taking off in an airplane. You look down, you see everybody's got a little pile of stuff. All the little piles of stuff. And when you leave your house, you gotta lock it up. Wouldn't want somebody to come by and take some of your stuff. They always take the good stuff. They never bother with that crap you're saving. All they want is the shiny stuff. That's what your house is, a place to keep your stuff while you go out and get...more stuff!

Sometimes you gotta move, gotta get a bigger house. Why? No room for your stuff anymore.

---George Carlin
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  #1122  
Old 08-22-2008, 01:34 PM
--sirignano-- --sirignano-- is offline
 
Join Date: Aug 2008
Location: manchester, uk
Posts: 20
its a great easy way to keep up to date and you're slowly (well it isnt even slow considering you do it for free and out of your own time) and surely getting there
keep u the good work
  #1123  
Old 08-22-2008, 07:37 PM
Lubbe Lubbe is offline
 
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I take it as it comes
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  #1124  
Old 08-23-2008, 06:37 AM
aldoushett aldoushett is offline
 
Join Date: Aug 2008
Posts: 6
Awesome project. I just found out about this. I can't beleive this, SWG was the only mmorpg i ever played and i loved it. I have tried other titles such as wow but nothing ever lived up to what swg was.

How finished is this? I noticed the graph above said about 80 percent.

Thanks For giving us swg fans something to look forward to.

Aldous Hett
Rifleman/Combat Medic
Corbantis
  #1125  
Old 08-23-2008, 11:20 AM
_DM_ _DM_ is offline
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Join Date: Dec 2006
Location: Russia, Moscow
Posts: 111
Welcome, aldoushett!
You can see status on the first page of this thread.
But after all coding work it will be much work of tuning ballance and final bugfixes.

IMO: «It will be ready when it will be ready »
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