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  #16  
Old 09-16-2009, 07:36 PM
cRush cRush is offline
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I would just like to point out that with 615 players max at one point, there was no trace of lag.
  #17  
Old 09-16-2009, 07:36 PM
Otin Otin is offline
 
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Very nice !!
  #18  
Old 09-16-2009, 07:36 PM
CommTampers CommTampers is offline
 
Join Date: Jan 2007
Location: Minnesota
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Multiple player centers packed in the cantinas? The ain't your Smedley's SWG.
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  #19  
Old 09-16-2009, 07:37 PM
shokurai shokurai is offline
 
Join Date: Oct 2007
Posts: 93
keep up the good work man, its really apreciated
  #20  
Old 09-16-2009, 07:37 PM
blatantlyobvious blatantlyobvious is offline
 
Join Date: Jul 2008
Posts: 54
Hopefully the server will come up soon and we can go for 700+
  #21  
Old 09-16-2009, 07:38 PM
loftkilla loftkilla is offline
 
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i love you guys
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  #22  
Old 09-16-2009, 07:40 PM
Zeridian Zeridian is offline
 
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Sweetness
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  #23  
Old 09-16-2009, 07:41 PM
vformrh vformrh is offline
 
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/cheer SWGEmu !
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  #24  
Old 09-16-2009, 07:42 PM
opoke opoke is offline
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 324
Too awesome. Keep up the great work.

I spend most of the work day pining for those few hours I get at night to log in, but I can't get miffed about a little downtime (or even only 30min at most to play). Just being in it for a little while feels soooooo good!
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  #25  
Old 09-16-2009, 07:43 PM
Newsound Newsound is offline
 
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Location: AZ
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Quote:
Originally Posted by cRush View Post
I would just like to point out that with 615 players max at one point, there was no trace of lag.
I wasn't expecting any but it is still good to know. Had so much fun today! thanks everyone!!
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  #26  
Old 09-16-2009, 07:47 PM
Bowa Bowa is offline
 
Join Date: Oct 2007
Location: Brooksville, FL
Posts: 10
Quote:
This officially surpasses our biggest stress test numbers! Starting to feel like 2003 again, eh??
Awesome! And yes, it does feel like 2003 all over again.
  #27  
Old 09-16-2009, 07:59 PM
-Devil- -Devil- is offline
 
Join Date: Sep 2007
Posts: 63
even better part.... that number is higher then the average number for a current SWG server =)
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  #28  
Old 09-16-2009, 08:05 PM
MelloOU MelloOU is offline
 
Join Date: Mar 2009
Posts: 19
Quote:
Originally Posted by -Devil- View Post
even better part.... that number is higher then the average number for a current SWG server =)
This
  #29  
Old 09-16-2009, 08:05 PM
Diehomey! Diehomey! is offline
 
Join Date: Jun 2008
Location: illinois
Posts: 137
This is a crazy cool milestone. Cheers!
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  #30  
Old 09-16-2009, 08:06 PM
Hellaz Hellaz is offline
 
Join Date: Dec 2006
Location: Melbourne, Australia
Posts: 1,027
Would player cities, playing housing / players items in houses..etc effect server lag at all? Or for example just say there is 600-700 people new characters grinding professions spamming commands constantly spread out everywhere on all the planets at one time, does this create server lag at all? I know a huge amount of people PvPing or grinding in one area can cause server lag as this happens on every game.

For example let's just say Suncrusher is launched, 6+ months later there is a dozen or 2 dozen player cities, about 2,000-3,000 accounts active with an average of 400-500 players on at any one time. Will the server slowly start to become worse and worse as player cities grow and peoples huge inventory of items and other structures like harvesters start to flood the planets?

If player cities do cause this will there be very very strict guidelines on player cities, ie player cities must be authorized by developers before they can start. If a huge excess of items cause lag then will there be a max cap on how many items one character can have on them & stored in their house(s)? 500? 1000? 1500? etc.

Thanks.
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