SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Test Center Updates

Notices

Test Center Updates Updates to the Test Center will be posted here.

Closed Thread
 
Thread Tools Rating: Thread Rating: 1 votes, 5.00 average. Display Modes
  #46  
Old 11-30-2010, 11:38 PM
ss3j ss3j is offline
 
Join Date: Dec 2009
Location: Hell
Posts: 39
Quote:
Originally Posted by TAfirehawk View Post
We have always (well most of the time it has been functional) had a working Bug Tracker....for years now....
Yeah I know I'm just used to several other games in beta where there is no real bug report system other than pinning down a gm personally.
  #47  
Old 12-01-2010, 08:49 AM
LOko LOko is offline
 
Join Date: Sep 2008
Posts: 11
And now that is what is absent? It is not for hurry puts only me gustaria to know that it is what stays xD

Sorry for mi english but I use a translator xD
__________________



  #48  
Old 12-01-2010, 08:51 AM
Vlada's Avatar
Vlada Vlada is offline
SWGEmu Moderator
ManagerCommunity TeamDeveloperAdministrator
 
Join Date: Feb 2007
Location: IRC #swgemusupport
Posts: 6,948
Quote:
Originally Posted by LOko View Post
And now that is what is absent? It is not for hurry puts only me gustaria to know that it is what stays xD

Sorry for mi english but I use a translator xD
You should follow the red link in y sig.


I think.
__________________
SWGEmu Support Helper

SWGEmu is a non-profit, open source community project
SWGEmu OR Project Status List... New Community Member FAQ... Bug Tracker... How to install SWGEmu...
  #49  
Old 12-05-2010, 02:05 AM
Fjorten Fjorten is offline
 
Join Date: May 2007
Location: Denmark
Posts: 4
Great news m8s ...
__________________

Dont Be A Impatient And Ungrateful Troll!

Devs, keep up the good work! ..
  #50  
Old 12-07-2010, 10:10 AM
bondhi bondhi is offline
 
Join Date: Jun 2009
Location: Chilastra
Posts: 16
I consistently check in with the time line to see whats happening, and all I got to say is: You guys are doing great." I'm just waiting for that one update "Added regular spawns to the server." =] Doesn't mean I don't pop in from time to time >.>...
__________________
Pafic Antarian = In-game name =]
AR member from the Chilastra server.
  #51  
Old 12-09-2010, 07:06 AM
ss3j ss3j is offline
 
Join Date: Dec 2009
Location: Hell
Posts: 39
If I had to guess, we're gonna be waiting for a bit for that bondhi. I'm sure that the regular spawns and all that go with them have a TON of code that comes with them and as such will take a lot of work to get it ready to be pushed to nova. Got a feeling that the devs have their fingers in alot of pies as of late and PVE is just gonna have to wait.
  #52  
Old 12-09-2010, 07:40 AM
Metal Metal is offline
 
Join Date: Jul 2007
Posts: 89
Quote:
Originally Posted by ss3j View Post
If I had to guess, we're gonna be waiting for a bit for that bondhi. I'm sure that the regular spawns and all that go with them have a TON of code that comes with them and as such will take a lot of work to get it ready to be pushed to nova. Got a feeling that the devs have their fingers in alot of pies as of late and PVE is just gonna have to wait.
A bit wrong .

Quote:
Here is quote from crush:

Actually, I'm the only developer working on Player Cities.

Kyle is working on finishing up crafting, schematic, and factory issues.

Dannuic is working on completing the creature conversion, so that we can have working creatures in the OR.

Polonel is working on polishing up some admin commands and helping Dannuic with creature conversion tools.

TheAnswer is generally working on stability fixes, entertainer, and managing the team.

Oru is working on Engine upgrades as well as directing the team.

Elvaron is working on a major project for school, but should be back coding soon.

So there is a lot in queue, just Player Cities are the freshest thing out the gate at the moment.

Personally, my list contains the following:
- Finish player cities.
- Expand email system to handle keywords (guild, group, citizens) and mailing to multiple recipients.
- Implement guilds.
- Implement spawner objects.
- Implement vendors.
- Implement factions.

So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
  #53  
Old 12-09-2010, 10:57 AM
ss3j ss3j is offline
 
Join Date: Dec 2009
Location: Hell
Posts: 39
So I'm assuming you're talking about the
Dannuic is working on completing the creature conversion, so that we can have working creatures in the OR.

Polonel is working on polishing up some admin commands and helping Dannuic with creature conversion tools.

Don't really understand all that but does that mean that the standard spawns will start poppin up and we'll be able to go on genocidal loot rampages?
  #54  
Old 12-09-2010, 11:00 AM
Metal Metal is offline
 
Join Date: Jul 2007
Posts: 89
Quote:
Originally Posted by ss3j View Post
So I'm assuming you're talking about the
Dannuic is working on completing the creature conversion, so that we can have working creatures in the OR.

Polonel is working on polishing up some admin commands and helping Dannuic with creature conversion tools.

Don't really understand all that but does that mean that the standard spawns will start poppin up and we'll be able to go on genocidal loot rampages?
Something like that.
  #55  
Old 12-09-2010, 11:15 AM
bondhi bondhi is offline
 
Join Date: Jun 2009
Location: Chilastra
Posts: 16
Creatures have been dabbled here and there... Last time I was in game, a few devs came about in C-net and dropped a load of spawns, Rancors, Krayts, etc etc... Checking stability and how they just handle over all... Might have been luck that I caught them in the min-event but, it seems like they are just about ready...
__________________
Pafic Antarian = In-game name =]
AR member from the Chilastra server.
  #56  
Old 12-09-2010, 11:18 AM
ss3j ss3j is offline
 
Join Date: Dec 2009
Location: Hell
Posts: 39
Huh figured they had alot more work to do on it. Either way, wait, or soon I've had time to prepare weapons, armor, and heals for when it comes out, if its longer i'll keep stockpiling, if its soon I'll go huntin and then stockpile other goodies All for the sake of testing what schematics are bugged and which ones are A-OK
  #57  
Old 12-12-2010, 02:08 AM
EA-Naritus EA-Naritus is offline
 
Join Date: Dec 2010
Posts: 3
this might seem like a stupid question...but how do i play the TC?
  #58  
Old 12-12-2010, 05:05 AM
Vlada's Avatar
Vlada Vlada is offline
SWGEmu Moderator
ManagerCommunity TeamDeveloperAdministrator
 
Join Date: Feb 2007
Location: IRC #swgemusupport
Posts: 6,948
Quote:
Originally Posted by EA-Naritus View Post
this might seem like a stupid question...but how do i play the TC?
Follow the blue link in my sig.
__________________
SWGEmu Support Helper

SWGEmu is a non-profit, open source community project
SWGEmu OR Project Status List... New Community Member FAQ... Bug Tracker... How to install SWGEmu...
  #59  
Old 12-12-2010, 02:54 PM
EA-Naritus EA-Naritus is offline
 
Join Date: Dec 2010
Posts: 3
Can I play this on a Mac or PC only?
  #60  
Old 12-12-2010, 03:52 PM
Vlada's Avatar
Vlada Vlada is offline
SWGEmu Moderator
ManagerCommunity TeamDeveloperAdministrator
 
Join Date: Feb 2007
Location: IRC #swgemusupport
Posts: 6,948
Quote:
Originally Posted by EA-Naritus View Post
Can I play this on a Mac or PC only?
You can play on Mac, here is a nice guide for you: http://www.swgemu.com/forums/showthread.php?t=18501
__________________
SWGEmu Support Helper

SWGEmu is a non-profit, open source community project
SWGEmu OR Project Status List... New Community Member FAQ... Bug Tracker... How to install SWGEmu...
Closed Thread

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:31 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All Contents Copyright 2004-2010, SWGEmu.