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  #1216  
Old 10-22-2008, 10:31 AM
Ashur Ashur is offline
 
Join Date: Dec 2006
Location: Norway Larvik
Posts: 2,600
Interface Elements (buff window, consent window):
Level: 4
Guild Chat:
Level: 4

Seasame, these 2 should be lvl 5.
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  #1217  
Old 10-22-2008, 05:36 PM
Hotjoe Hotjoe is offline
 
Join Date: Oct 2008
Posts: 1
So about when will the Live server be launched finally? the estimate?
and btw awsome work guys we all appreciate it tons ^^
  #1218  
Old 10-22-2008, 05:41 PM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Quote:
Originally Posted by jedmindtriks View Post
Interface Elements (buff window, consent window):
Level: 4
Guild Chat:
Level: 4

Seasame, these 2 should be lvl 5.
Updated these.

And joe joe joe....there is no estimate my friend. Read everything and come to your own conclusions
  #1219  
Old 10-22-2008, 09:54 PM
misstigress misstigress is offline
 
Join Date: Oct 2008
Posts: 7
Well, I've been watching this project for nearly two years now (who doesn't miss the pre-CU days?), and I'm amazed by how far this project has come. (Yeah, I'm getting pretty excited now!)

Also, as I didn't see this item mentioned in the status thread, what is the current state of the player badge system (master/exploration badges, etc.)? The last time I heard any mention of this system was ages ago. This might have been lumped in with another category that I missed, but I didn't see it if it was.

Last edited by misstigress; 10-22-2008 at 09:57 PM.
  #1220  
Old 10-22-2008, 10:28 PM
TheA-froChild TheA-froChild is offline
Banned
 
Join Date: Jun 2007
Location: Florida
Posts: 940
I will miss this, it brought hope to my eyes. Then it was shredded apart.
  #1221  
Old 10-22-2008, 10:37 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Goodbye Afro ;(, and grats on getting a 1000th post right before you leave
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
  #1222  
Old 10-23-2008, 03:04 AM
Ekaika Ekaika is offline
Retired Community Deputy Director
 
Join Date: Dec 2006
Location: Oahu
Posts: 5,073
I just choked laughing and spit up pretzels and beer. Lol man this place delivers sometimes.
  #1223  
Old 10-23-2008, 03:14 AM
Wooflungpoo-Radiant Wooflungpoo-Radiant is offline
 
Join Date: Oct 2008
Location: HQ is Tatooine
Posts: 11
Love you devs!!!!!

You guys rock, I hope all of you know that. Sony lost their mind and lost control of the orig. game. OH WELL, they lost out, now its your time to shine. I havent even played the test center YET, but I just wanna say you guys rule and I appreciate this so much.
  #1224  
Old 10-23-2008, 09:38 AM
Raculas Raculas is offline
 
Join Date: Sep 2008
Posts: 30
umm guys if creature handler is ready why cant i train my char for it?
  #1225  
Old 10-23-2008, 09:42 AM
Raculas Raculas is offline
 
Join Date: Sep 2008
Posts: 30
pls can u tell me?[sry for double post] will u add creaturehandler to traders pls
  #1226  
Old 10-23-2008, 09:43 AM
MarlonB MarlonB is offline
 
Join Date: Feb 2007
Posts: 325
Quote:
Originally Posted by Raculas View Post
umm guys if creature handler is ready why cant i train my char for it?
Taken from page 1:
The professions section will be broken up into several tiers of completion.
1.Preliminary research has been started.
2.Packet research is finished, programming has begun.
3.Profession has entered closed focus testing.
4.Profession has been put on Test Center for testing.
5.All profession features are finished, and verified working.

Creature Handler:
Level: 1

So it seems not to be ready yet
  #1227  
Old 10-23-2008, 09:46 AM
Raculas Raculas is offline
 
Join Date: Sep 2008
Posts: 30
oh crap i wanted to mount a spider or an dewabacca
  #1228  
Old 10-23-2008, 11:40 AM
Spinal Spinal is offline
 
Join Date: Oct 2008
Posts: 15
vey nice job guys, keep it up
  #1229  
Old 10-23-2008, 12:00 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Quote:
Originally Posted by misstigress View Post
Also, as I didn't see this item mentioned in the status thread, what is the current state of the player badge system (master/exploration badges, etc.)? The last time I heard any mention of this system was ages ago.
Wow I completely forgot about that...the last time I rememered those was when I read that WoW was stealing that idea from SWG a few months ago. I'm not sure on the status either.
__________________
I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
  #1230  
Old 10-23-2008, 04:42 PM
Dranny817 Dranny817 is offline
 
Join Date: Dec 2006
Location: Barnsley, S.Yorks, UK
Posts: 18
Keep it coming guys, cant wait to live the dream all over again
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