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  #1351  
Old 01-28-2009, 01:53 PM
HoboWithABlaster HoboWithABlaster is offline
 
Join Date: Jan 2008
Location: The darkest depths of New Jersey.
Posts: 1,384
Quote:
Originally Posted by Saromus View Post
SWGEmu Project Status Update - 1/28/2009
/cheer
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SWGEmu... Because somewhere, somehow, Julio Torres is crapping himself.

  #1352  
Old 01-28-2009, 02:02 PM
KroniK KroniK is offline
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Join Date: Jan 2008
Location: Sweet Home Alabama
Posts: 2,879
Nice I'm going to look at it now.
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  #1353  
Old 01-28-2009, 07:47 PM
Fedora Fedora is offline
 
Join Date: Dec 2006
Location: Three weeks in every direction
Posts: 1,392
Kicka$$, thanks for getting back in the groove you guys! This helps me out alot to understand where we're at.
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  #1354  
Old 01-29-2009, 08:35 AM
evilperl evilperl is offline
 
Join Date: Jul 2008
Posts: 17
You guys obviously know what this means to the true pre-cu community and I can't thank you all enough.
  #1355  
Old 01-29-2009, 12:49 PM
Attapi Attapi is offline
 
Join Date: Oct 2007
Posts: 3
I would just like to congrat the imperial forces for making this emulator possible.
  #1356  
Old 01-29-2009, 06:05 PM
faceman7381 faceman7381 is offline
 
Join Date: Aug 2007
Location: Indiana, USA
Posts: 156
Quote:
Originally Posted by Attapi View Post
I would just like to congrat the imperial forces for making this emulator possible.
This is a person with some wit and intelligence.

Our community is improving daily
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  #1357  
Old 01-29-2009, 09:19 PM
CitizenErased CitizenErased is offline
 
Join Date: Mar 2008
Posts: 87
there are a lot more 5s and a lot less 0s than there were the last time i looked at this list by all means please keep it up!
  #1358  
Old 01-30-2009, 03:57 AM
varnlestoff varnlestoff is offline
 
Join Date: Oct 2007
Posts: 5
Wow, keep pushing the caffine guys! So close to a complete build!!! You've already set all the core elements that made SWG great, you just gotta whip up the extras!
  #1359  
Old 01-30-2009, 06:06 AM
zootlander zootlander is offline
 
Join Date: Dec 2006
Location: Oxford UK
Posts: 18
You guys, are doing great work, can't wait for 1.0
  #1360  
Old 01-30-2009, 08:30 AM
Bagelz Bagelz is offline
 
Join Date: Jan 2009
Posts: 19
WHOA WHOA was experience enabled?
  #1361  
Old 01-30-2009, 09:21 AM
mark16uk mark16uk is offline
 
Join Date: Jan 2009
Posts: 1
this is my first post since i left SWG back in the shady days
great tp be back and see that work has gone really well cant wait to try it all out ill contribute soon as i can gj men xD
  #1362  
Old 01-30-2009, 05:30 PM
five9 five9 is offline
 
Join Date: Dec 2008
Posts: 231
Ive been playing it on and off since the project allowed us to, and to be honest I was never impressed......

Until now....


Things are shaping up in a nice way nice way, the whole shabang is coming teogther and showing GREAT promise....

Enough to make me dip into my wallet and donate !


Keep up the good work !
  #1363  
Old 01-31-2009, 01:13 AM
thescroll thescroll is offline
 
Join Date: Dec 2006
Posts: 143
I love seeing the Last Updated: This Day, Quick, Scroll To The Bottom And See What It Is! It's like unwrapping a present when you see somethings been set to 5.
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  #1364  
Old 02-01-2009, 02:30 AM
eskilo eskilo is offline
 
Join Date: Aug 2008
Posts: 3
lol, how does the experience thing works?
its kinda confusing
  #1365  
Old 02-01-2009, 11:11 AM
Trickey Trickey is offline
 
Join Date: Dec 2008
Posts: 35
Quote:
Originally Posted by eskilo View Post
lol, how does the experience thing works?
its kinda confusing
What do you mean "how does the experience thing work"? You need the "experience thing" to, after the release of v1.0, progress through your profession(s)... or am I confused on your question?
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