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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #76  
Old 01-02-2009, 05:09 AM
Relentless Relentless is offline
 
Join Date: May 2007
Location: USA
Posts: 232
VERY good info!! Looking forward to 09!
  #77  
Old 01-02-2009, 07:19 AM
Otet Tiswi Otet Tiswi is offline
 
Join Date: Nov 2008
Location: Indiana, USA
Posts: 79
I am thoroughly impressed from reading every one of the staff perspectives. Good stuff! Can't wait to see what is in store for us this year.
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  #78  
Old 01-02-2009, 09:38 AM
Farmer_John Farmer_John is offline
Inactive Developer
 
Join Date: May 2007
Posts: 134
Hi Community !

Sorry for the delay, i didn’t made it in time over the festive days.

I apologize in advance for following wording, I am not native english.



My story:

I came to SWGEmu a long time ago already but I was mainly a lurker, reader.

I tried the SVN then and got more involved into the project and code.

The main reason for me to join the dev team was the fact, that I thought some basic but important mechanisms still missing in the code and its time to help and implement them because they will be the base for many stuff coming ahead, codewise.

I am a roleplayer, so my focus is mainly on stuff like structures, guilds, storage and the “little” things making the game feel alive.

I am not a c++ coder since ever, i come from other object orientated languages, so most time I code Stuff will give Oru and TA a hard time figuring deadlocks etc



What I did so far:

Guilds
Item storage
Loot manager / tables
Much CSR commands and admin stuff
Database stuff



What I want to do next:

As soon as the currently ongoing housing/structure code is on the SVN, I want to start with player citys, mayor stuff, election etc etc etc.

First priority atm is redesigning a lot of code that has been in Core3 forever but needs rethinking due to the « fine tuning » stuff we are doing now, figuring out that some older underlying mechanisms need redesign.

The latter is by no way a task for one person, the whole dev team will focus on this shortly.



What else’s left to say?

SWGEmu is a huge thing. Its not a simple “emulator”, it is a substitute for something simply not existing anymore which was by far the uber-most complicated and most function-rich game in the world, i think noone doubt that (except from EVE maybe).

The developers here are not rebuilding something they can lookup on monitor #2 if they get stuck, most stuff has to be build out of mind, mostly with the great help of the community.

Complex mechanisms, complicated code, cross checks and a lot more with the concentration on efficience and stability is really something, most professional game studios are scared off – not rarely even failing a big time – we all know these games falling in that category.

A major thought with SWGEmu for me is, that is is no question WHEN we will play pre-CU again, rather think of HOW we will play it again:

Stable, efficient and with a lot of tools, fun and success - This is the mission of SWGEmu.


Sloppy, fast pushed out games are by far enough out there.



Someday I want to read in a gaming magazine something like:

“This is the story of SWGEmu - A story of what million dollar studios didn’t’ archieve but a small bunch of hobby coders did –turning the gaming world upside down”



With that in mind:
Happy new year !








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  #79  
Old 01-02-2009, 10:50 AM
Otet Tiswi Otet Tiswi is offline
 
Join Date: Nov 2008
Location: Indiana, USA
Posts: 79
Quote:
Originally Posted by Farmer_John View Post

A major thought with SWGEmu for me is, that is is no question WHEN we will play pre-CU again, rather think of HOW we will play it again:

Stable, efficient and with a lot of tools, fun and success - This is the mission of SWGEmu.


Sloppy, fast pushed out games are by far enough out there.



Someday I want to read in a gaming magazine something like:

“This is the story of SWGEmu - A story of what million dollar studios didn’t’ archieve but a small bunch of hobby coders did –turning the gaming world upside down”



With that in mind:
Happy new year !










Amen!
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  #80  
Old 01-02-2009, 12:41 PM
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Sytner Sytner is offline
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Join Date: Dec 2006
Location: England
Posts: 83
Updated with the Taanab Teaser, took a little longer than expected due to some encoding issues last night. It turned out a little short but I'll be doing another one soon showing considerably more. There's also a DivX version here but I recommend going for the h264 one - if you're not sure how to play it, try using VLC.
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  #81  
Old 01-02-2009, 01:14 PM
Valkyra Valkyra is offline
 
Join Date: May 2008
Location: Virginia
Posts: 1,664
Quote:
Originally Posted by Sytner View Post
Updated with the Taanab Teaser, took a little longer than expected due to some encoding issues last night. It turned out a little short but I'll be doing another one soon showing considerably more. There's also a DivX version here but I recommend going for the h264 one - if you're not sure how to play it, try using VLC.
Nice job Synter, just finished watching the MKV version. Nice!

I'll have to compete with Chandrila
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  #82  
Old 01-02-2009, 02:06 PM
Kayliaah Kayliaah is offline
 
Join Date: Jul 2008
Location: Mos Paris
Posts: 2,588
Happy New Year !

Much Love.
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  #83  
Old 01-02-2009, 02:28 PM
ReallyaSpaceball ReallyaSpaceball is offline
 
Join Date: Dec 2007
Posts: 10
We appreciate everyone's hard work. I will never stop testing the client until it is finished. Oh what a day that will be!

Happy New Year!
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  #84  
Old 01-02-2009, 04:01 PM
xavjer xavjer is offline
 
Join Date: Apr 2007
Location: Where I live
Posts: 272
Quote:
Originally Posted by Sytner View Post
Updated with the Taanab Teaser, took a little longer than expected due to some encoding issues last night. It turned out a little short but I'll be doing another one soon showing considerably more. There's also a DivX version here but I recommend going for the h264 one - if you're not sure how to play it, try using VLC.
Great work

Industrialist trainer?
  #85  
Old 01-02-2009, 04:25 PM
Bobbycheese Bobbycheese is offline
 
Join Date: Feb 2008
Posts: 201
Thank you all for all of your hard work and dedication over the last year! Looking forward to another great one in 2009. Hope you took a little time out to enjoy your holidays
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  #86  
Old 01-02-2009, 07:23 PM
USMCNick USMCNick is offline
 
Join Date: Mar 2008
Posts: 84
Happy New Year!
  #87  
Old 01-02-2009, 08:27 PM
--sirignano-- --sirignano-- is offline
 
Join Date: Aug 2008
Location: manchester, uk
Posts: 20
happy new year everyone 2008 sure was a good year for swgemu.
  #88  
Old 01-02-2009, 08:30 PM
Maswill Maswill is offline
 
Join Date: Jun 2007
Location: Cumbria
Posts: 147
Happy New Year.
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  #89  
Old 01-02-2009, 11:55 PM
Khaos Khaos is offline
 
Join Date: May 2008
Location: Ontario, Canada
Posts: 100
Happy New Year everyone, 2009 looks like its going to be great for SWGEmu.
  #90  
Old 01-03-2009, 06:07 AM
Hevo Hevo is offline
 
Join Date: Dec 2006
Posts: 1
You guys are doing an awesome job. Keep it up in 2009 and we'll be cheering you up all along.
(lol joined since Dec 2006 and my first post here - it was worth waiting )
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