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Test Center Updates Updates to the Test Center will be posted here.

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  #31  
Old 10-13-2010, 06:16 PM
Valkyra Valkyra is offline
 
Join Date: May 2008
Location: Virginia
Posts: 1,664
Valkyra is working on @#%^@#$ (Transmission Lost)



Also

Quote:
Originally Posted by cRush View Post
So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
Win.
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  #32  
Old 10-13-2010, 06:17 PM
Tuddyrex Tuddyrex is offline
 
Join Date: Oct 2008
Posts: 124
Quote:
Originally Posted by cRush View Post
Actually, I'm the only developer working on Player Cities.

Kyle is working on finishing up crafting, schematic, and factory issues.

Dannuic is working on completing the creature conversion, so that we can have working creatures in the OR.

Polonel is working on polishing up some admin commands and helping Dannuic with creature conversion tools.

TheAnswer is generally working on stability fixes, entertainer, and managing the team.

Oru is working on Engine upgrades as well as directing the team.

Elvaron is working on a major project for school, but should be back coding soon.

So there is a lot in queue, just Player Cities are the freshest thing out the gate at the moment.

Personally, my list contains the following:
- Finish player cities.
- Expand email system to handle keywords (guild, group, citizens) and mailing to multiple recipients.
- Implement guilds.
- Implement spawner objects.
- Implement vendors.
- Implement factions.

So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
what exactly is a spawner object? a lair? a quest causing a lair to spawn? both?

as far as the work on creature conversions....is there anything someone can do, outside of game, to help?
I have alot of internet access but cant really get into game much because i'd be at work and the comp there cant handle any games.
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  #33  
Old 10-13-2010, 06:23 PM
TexasDey TexasDey is offline
 
Join Date: Sep 2010
Location: Texas
Posts: 27
Thank you for keeping us informed. I appreciate all the hard work you guys do and after every wipe I see more of the progress being made.
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  #34  
Old 10-13-2010, 06:23 PM
catuli_infernales catuli_infernales is offline
 
Join Date: Sep 2010
Location: North Carolina, USA
Posts: 14
Information is good...keeps rumors down to a dull roar.

Thank you Crush
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  #35  
Old 10-13-2010, 06:27 PM
Rabidgerbil38 Rabidgerbil38 is offline
 
Join Date: Sep 2010
Location: Vista, CA
Posts: 64
Quote:
Originally Posted by cRush View Post
Personally, my list contains the following:
- Finish player cities.
- Expand email system to handle keywords (guild, group, citizens) and mailing to multiple recipients.
- Implement guilds.
- Implement spawner objects.
- Implement vendors.
- Implement factions.


So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!

Thanks for all the straight answers!

Also I would like to know who's gonna be working on scout? and possibly when this will start to happen, if whoever is assigned to it has such a tidy to-do list like you

keep up the good work!
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  #36  
Old 10-13-2010, 06:30 PM
Labyrinth Labyrinth is offline
 
Join Date: Sep 2009
Posts: 1,254
Quote:
Originally Posted by Valkyra View Post
Valkyra is working on @#%^@#$ (Transmission Lost)


I knew it all along!


I was hoping @#%^@#$ was being worked on by someone.
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  #37  
Old 10-13-2010, 06:32 PM
FiestyTaco FiestyTaco is offline
 
Join Date: Oct 2010
Posts: 1
I'm glad I didnt do anything important yesterday. Also when will jedi be up? I'm really looking forward to that.
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  #38  
Old 10-13-2010, 06:33 PM
ibispe ibispe is offline
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Join Date: Sep 2010
Posts: 88
Wooot, thanks so much for the information and YES it is greatly appreciated!
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  #39  
Old 10-13-2010, 07:17 PM
fatherjack fatherjack is offline
 
Join Date: Sep 2010
Posts: 15
cRrush you have some cool stuff on your list. I can't wait to see it all working, especially guilds and vendors!!! You must be an awesome dude to be entrusted with such important stuff.
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  #40  
Old 10-13-2010, 08:13 PM
Poocho Poocho is offline
 
Join Date: Nov 2008
Location: A constant state of bewilderment....
Posts: 154
Indeed. Much thanks for the detailed info on what's going on.

You know, I'll bet Mr. Crush is a super interesting dude. I'm curious about what kind of life he has besides coding. *cough*

Just my thoughts,
Poocho
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  #41  
Old 10-13-2010, 08:35 PM
Jakev Jakev is offline
 
Join Date: Dec 2009
Posts: 12
Im not very Good with Mantis And i don't really know where to put this, but I put a town in Rori and built Merchant Tents and they are flying :\ Also The entrance to my City hall goes inside the building so I can't Enter it.
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  #42  
Old 10-13-2010, 08:38 PM
Supa Supa is offline
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Join Date: Oct 2009
Location: San Francisco, CA
Posts: 290
Yeah, that's the height mapping issue that's been posted in other forums. If you played before the OR on Rori you'd have noticed that a lot of mobs and their lairs were floating.
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  #43  
Old 10-13-2010, 08:50 PM
Jakev Jakev is offline
 
Join Date: Dec 2009
Posts: 12
Quote:
Originally Posted by Supa View Post
Yeah, that's the height mapping issue that's been posted in other forums. If you played before the OR on Rori you'd have noticed that a lot of mobs and their lairs were floating.
Ah... never left the major three Planets (and talus)
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  #44  
Old 10-13-2010, 11:14 PM
gecann gecann is offline
 
Join Date: Mar 2007
Posts: 11
i would like
/transferstructure
all so i would like the add admin to building
drop down to work
please

progress progress progress
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  #45  
Old 10-13-2010, 11:27 PM
Supa Supa is offline
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Join Date: Oct 2009
Location: San Francisco, CA
Posts: 290
The 'add admin to building' command drop down radial menu does work. Apex and I used it successfully during one of the OR tests, and I doubt that has been removed.
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Please don't kill my family.
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