SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Community News Archives

Notices

Community News Archives Archives of the CSA forum.

Closed Thread
 
Thread Tools Rating: Thread Rating: 55 votes, 4.71 average. Display Modes
  #1  
Old 05-01-2007, 12:31 AM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
SWGemu Project Status:

This thread is meant to be a simple way to keep the community updated on tasks that the DEV team is currently working on.

Last updated: 1/28/2009
Each subject will be divided into several tiers of completion:
1.Packet work finished
2.Preliminary coding has begun.
3.Preliminary coding is done, and groundwork is in place to begin detailed refining.
4.Feature is ready to be implemented and is probably in internal testing on private Core3 Servers.
5.Feature has been implemented for public testing on SWGEmu Test Center.

We will try to update this every time the status of each section changes.

a. Features

1.Preliminary Features
Zoning in to world:
Level: 5
HAM:
Level: 5
Mail:
Level: 5
Interface Elements (buff window, consent window):
Level: 5
Chat:
Level: 5
Guild Chat:
Level: 5
Planetary Chat:
Level: 4
Group Chat:
Level: 5
Private Messages:
Level: 5
System Messages:
Level: 5
Combat Spam:
Level: 5
Shuttles:
Level: 5
Custom Avatar Creation:
Level: 5
Planetary Travel:
Level: 5
Skills:
Level: 5
Trading:
Level: 5
Grouping:
Level: 5
Waypoints:
Level: 5
Dancing:
Level: 5
Music:
Level: 5
Titles:
Level: 5
Cell Movement:
Level: 5
Mounts:
Level: 5
Tipping:
Level: 5
Badges:
Level: 5

2. Combat Features
HAM updates (Damage, attack cost):
Level: 5
Default Attack:
Level: 5
Dueling:
Level: 5
Weapon speed/damage modifiers:
Level: 5
Tangible Weapons/Items:
Level: 5
Special Moves:
Level: 5
3. Crafting
Crafting:
Level: 5
Experimentation:
Level: 5
Item Creation:
Level: 5
Factory Crates (Identical Crafting):
Level: 4
4. NPCs
NPC Zone in:
Level: 5
NPC attack:
Level: 5
NPC movement:
Level: 5
NPC basic AI
Level: 4
5.Player Housing, economy and municipalities
Structure Placement:
Level: 5
Structure Administration (Ban, admin list, entry list, name, and maintenance:
Level: 4
Guild Creation:
Level: 5
Guild Administration:
Level: 5
Disband Guild:
Level: 5
Destroy Structure:
Level: 5
Place city:
Level: 0
City Administration:
Level: 0
City Structure Placement:
Level: 5
Citizenship:
Level: 0
Harvesters:
Level: 5
Resource Gathering:
Level: 5
Bazaar:
Level: 5
Vendors:
Level: 4
Item Acquisition:
Level: 5
Auctions:
Level: 5
Quests:
Level: 4
Missions:
Level: 4
Camps:
Level: 5
Containers:
Level: 5
6. Galactic Civil War

NPC Factional recruiters:
Level: 5
Factional Ranking:
Level: 5
Factional Item Perks:
Level: 1
Factional Base Placement:
Level: 0
7. Jump To Lightspeed
Flight:
Level: 4
Lightspeed:
Level: 4
Ship Administration:
Level: 2
Combat:
Level: 0
Looting:
Level: 0
Death:
Level: 4
Quests:
Level: 0
Wayooints:
Level: 0
AI:
Level: 0
__________________________________________________ _
The professions section will be broken up into several tiers of completion.
1.Preliminary research has been started.
2.Packet research is finished, programming has begun.
3.Profession has entered closed focus testing.
4.Profession has been put on Test Center for testing.
5.All profession features are finished, and verified working.

**PLEASE NOTE THAT THIS SECTION IS DUE TO CHANGE WITH THE UPCOMING COMBAT REVAMP AND FIXES**

b. Professions

Architect:
Level: 3
Armorsmith:
Level: 4
Artisan:
Level: 3
Bio-Engineer:
Level: 1
Bounty Hunter:
Level: 4
Brawler:
Level: 4
Carbineer:
Level: 4
Chef:
Level: 3
Combat Medic:
Level: 4
Commando:
Level: 4
Creature Handler:
Level: 1
Dancer:
Level: 5
Doctor:
Level: 5
Droid Engineer:
Level: 3
Entertainer:
Level: 5
Fencer:
Level: 4
Image Designer:
Level: 5
Marksman:
Level: 5
Medic:
Level: 4
Merchant:
Level: 2
Musician:
Level: 5
Pistoleer:
Level: 4
Pikeman:
Level: 4
Politician:
Level: 2
Ranger:
Level: 4
Rifleman:
Level: 4
Scout:
Level: 4
Smuggler:
Level: 2
Swordsman:
Level: 4
Squad Leader:
Level: 4
Tailor:
Level: 3
Teräs Käsi Artist:
Level: 4
Weaponsmith:
Level: 3
__________________________________________________

The database section will be broken up into several different tiers:
1.Primary Planning and SQL template layout complete.
2.Database has begun to be populated.
3.Database is complete.
4.Database is in it's usable form and ready to be implemented.
5.Database is in for public testing on SWGemu Core 3 server.


c. Database
Creatures:
Level: 4
NPCs:
Level: 4
Item stats:
Level: 4
Loot table:
Level: 4
Resources:
Level: 5
Static NPC spawns (Cities and POIs):
Level: 3
Trainers:
Level:5
__________________________________________________ ____
d. Edits and Updates

More information and sections will be added over time. Admins, moderators, If you edit this please document your edit in this formatting:

[Name of changer] [Date of change] [Description of change]


Seaseme - May 26th - Changed NPC zone in, attack, movement to level 5. Turned Skills to level 5.
Seaseme - June 1st - Changed DB Trainers to level 5, Waypoints to level 4, factional ranking to level 4
Seaseme- June 4th - Added Music, Dancing, Shuttles, And titles and updated them to level 5. Also updated the NPC database to complete.
Seaseme- July 07 - Updated Chat, Guild, Groups, missions and waypoints.
Seaseme- August 24- put in Cell Movement and status
Seaseme- September 14th - updated Vehicles and Tipping status.
Seaseme- January 1st - Updated, Tipping, Resources, trading, harvesters, loot table, item acquisition, and planetary travel.
Seaseme- January 16th - Updated structure placement, bazaars, venders, NPC Basic AI, Quests, and Cell Movement
Seaseme- March 23rd - Updated all crafting list items to 4, soon to be 5. Updated Bazaars, and auctions.
Seaseme- April 25th - Updated Default Attack to 5.
Kyle- May 26th - Updated Crafting to 5 on experimentation and Item creation.
Seaseme- July 13th - Updated Crafting to 5.
Seaseme- October 20th – Added Professions Section and updated accordingly.
Ekaika- Oct23 - Guild Chat & Interface elements bumped up to 5
Max - Nov13 - Added Droid Engineer
Saromus - January 18th - Updated Professions: Ranger, Scout, and Squad Leader to 4.
Saromus - January 19th - Added Badges, set to level 5; Added Camps and Containers and set to level 5.
Saromus - January 28th - Moved Containers and Camps to appropiate category. Added Quests, Waypoints, and AI to JTL (set to Level 0), also added Factory Crates(Identical Crafting) under crafting, set to level 4.
Seaseme - February 26th - Guild Administration to 5, Disband Guild to 5, Destroy Structure to 5, City Structure PLacement to 5, Harvesters to 5, Factional Ranking to 5, Bounty Hunter to 4, Combat Medic to 4, Commando to 4, Armorsmith to 4, Item Stats to 4.



This list is NOT in order of importance, or in any chronological order.

Last edited by Seaseme; 02-26-2009 at 05:44 PM.
  #2  
Old 05-01-2007, 12:36 AM
Quinlin Quinlin is offline
 
Join Date: Dec 2006
Posts: 57
1st. Good work
__________________
  #3  
Old 05-01-2007, 12:38 AM
Hideaki Hideaki is offline
 
Join Date: Dec 2006
Posts: 47
Nice Work!

Keep it up!
__________________

Last edited by Hideaki; 08-05-2008 at 09:49 AM.
  #4  
Old 05-01-2007, 12:39 AM
Abrahm Abrahm is offline
 
Join Date: Dec 2006
Posts: 52
Awesome Idea! I like it a lot, good work!
  #5  
Old 05-01-2007, 12:40 AM
pimp818 pimp818 is offline
 
Join Date: Dec 2006
Posts: 11
Great news .
  #6  
Old 05-01-2007, 12:41 AM
DeCastro DeCastro is offline
 
Join Date: Mar 2007
Posts: 516
5th
__________________
"The object of wr is not to die for your country but make the other bstard die for his"

"My God have mercy upon my enemies, because I won't. - General Patton -*
  #7  
Old 05-01-2007, 12:41 AM
greenghost greenghost is offline
 
Join Date: Dec 2006
Posts: 8
Awesome, Glad to see a progress status
  #8  
Old 05-01-2007, 12:43 AM
Nathan7056 Nathan7056 is offline
 
Join Date: Dec 2006
Posts: 6
Wow

Wow! Amazing work, it seems as if coding for most features is done and alot of stuff simply needs to be tested.
  #9  
Old 05-01-2007, 12:47 AM
fiy123 fiy123 is offline
 
Join Date: Apr 2007
Posts: 4
great info guys...
  #10  
Old 05-01-2007, 12:47 AM
Volgin Volgin is offline
 
Join Date: Dec 2006
Posts: 34
Very nice list. It's great to know whats being worked on in this detail.
btw, I recommend switching the subject font color from light blue to a darker color.I had to highlight the entire post to see what the progress actually pertained to.

(ahh, im the only one that commented on this, im too young for my eyes to die on meh)
  #11  
Old 05-01-2007, 01:10 AM
Baron_Primus Baron_Primus is offline
 
Join Date: Jan 2007
Posts: 61
Hot damn! A list like this is a God(Mod? ;P)-send!

Thanks guys! Keep up the great work!
  #12  
Old 05-01-2007, 01:34 AM
Roxas Roxas is offline
 
Join Date: Apr 2007
Location: Kansas
Posts: 23
Great job guys!!
__________________
Dexllans
  #13  
Old 05-01-2007, 02:02 AM
sid_lowca sid_lowca is offline
 
Join Date: Feb 2007
Posts: 50
thanx for the update.
  #14  
Old 05-01-2007, 02:16 AM
Jasz Dawnchaser Jasz Dawnchaser is offline
 
Join Date: Apr 2007
Posts: 16
Brilliant work, guys. Mad props to you all =)
__________________
Starsider Vet
Jasz Dawnchaser: Master Doc/Master TKM/Master Politician *Founder of <Black Nova>* *Mayor of Wind Valley*
Kyar Kianarae: Master Fencer/Master Dancer
Challc: Master SW/Merchant/Artisan

From the Seven Habits of Highly Effective Pirates--
Rule #8: Mockery and derision have their place. Usually, it's on the far side of the airlock.
Rule #35: That which does not kill you has made a tactical error.
  #15  
Old 05-01-2007, 02:27 AM
Vengeance Vengeance is offline
 
Join Date: Dec 2006
Location: Toronto
Posts: 12
Love
Closed Thread

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:48 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
All Contents Copyright 2004-2010, SWGEmu.