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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #1  
Old 07-16-2008, 03:56 PM
darthlogan darthlogan is offline
 
Join Date: Dec 2006
Posts: 45
Ya know whut this means!!!! O.O

This can be one or two things. For once, for the sadness of many, now there will never be an exact date of completition for SWGEMU. From now on the testing will be almost live, and by the time all code related for an exact Pre-Cu replica, many more things will be added, fixed and developed already. I mean, we may cross the final line without even realize it, now the final milestone its crumbling as we r getting closer.
For what i see, the day TC becomes 440 should be a really important celebration day and despite the TC nomenclature i think of that 440 server as the beginning of a live server.

Congrats SWGEMU Team and Comunnity.

(i know it my guts talking but bear with me, am just really happy =) )

Last edited by darthlogan; 07-16-2008 at 04:04 PM.
  #2  
Old 07-17-2008, 10:49 AM
Zeridian Zeridian is offline
 
Join Date: Dec 2007
Location: Florida
Posts: 228
Hell Yeah!
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  #3  
Old 07-17-2008, 04:09 PM
TankGun TankGun is offline
 
Join Date: Jul 2007
Location: Quebec, Canada
Posts: 202
Sweet
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  #4  
Old 07-17-2008, 10:14 PM
Geral Geral is offline
 
Join Date: Dec 2006
Posts: 78
Quote:
Originally Posted by Ramsey View Post
Missions:

I (Ramsey) completed a basic version of the mission manager. I am currently working on the _final_ two components of the manager being; state management (mission progress) and the scripting interface.

Looking ahead: I have come to the sad realization that the restoration of missions will require SWGEmu to launch yet another community project to collect data from missions that were on live pre cu. Mission titles and descriptions are saved on the client and can easily be gathered using an automated tool, the location/coordinates of NPC's and other objects involved must be retrieved by a human.

I do know that the majority of the missions presented to players on live can be replaced by ones developed within the community. So instead of attempting to restore every single mission that was on live, I am planning to commit more resources toward educating people on how to script their own missions, and do it well.

Whats to come in the near future:

Critical Pre-CU missions will be gathered in a mini project I will be starting a few months from now. The effort will eventually shift to restoring less important missions once our primary goals are attained.

I expect to have the mission manager done and out on the TC soon. Simple test missions are planned to test various aspects of the manager, and will eventually bloom into issuing more complex tasks. I do not want to commit to a date for all of this, to make room for whatever may come up. I can say that I am on track so far on the state management portion of the manager as of right now.

Like I mentioned earlier, I am planning on committing more resources towards making it easier for people to jump into scripting missions. I wan to narrate a mission building video and releasing that around the time the content gathering for critical live missions starts. The video will essentially be a developer's commentary and guided tour on the inner workings of missions and how to add them to the game.
I love reading this bi-weekly updates. You don't have to tell us anything, no other MMO says what their guys have been doing for the last couple weeks but you do - and it's truly appreciated. It's exciting and up lifting. These updates are great.

I'm excited about players making their own mission profiles. The ones in SWG was really repetitive and boring to read and if players add them, they'll be a great touch. Maybe I missed the thread or note but will you guys open a dev thread with official submissions? Then of course server admins can add their own special ones.

Ideally this could be a huge project for the community so we can write hundreds of these. The Star Wars fanbase has a huge imagination and this is just the first place we can flex it at.

Thanks for all your hard work guys.
  #5  
Old 07-18-2008, 10:09 AM
Sord Sord is offline
 
Join Date: Apr 2007
Posts: 31
mesa love'n dis upadate
(that's Jar Jar for nice job!)
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  #6  
Old 07-18-2008, 11:29 AM
Oxydin Oxydin is offline
 
Join Date: Apr 2008
Location: Scotland
Posts: 46
damn I dissapear for 3 sys reboots, an you lot fire off all these updates and I aint even re-installed yet.......nice work folks
  #7  
Old 07-18-2008, 11:56 AM
SubZero SubZero is offline
 
Join Date: Dec 2006
Posts: 3
nvm

Last edited by SubZero; 07-18-2008 at 01:29 PM. Reason: found it.. lol
  #8  
Old 07-18-2008, 12:37 PM
Tarm_Deviss Tarm_Deviss is offline
 
Join Date: Sep 2007
Location: Wandering among the stars waiting for SWGEmu...
Posts: 13
Great job guys, keep it up!
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  #9  
Old 07-18-2008, 09:23 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
Wow BIG update! Nice work devs!
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  #10  
Old 07-19-2008, 12:33 PM
Maximus- Antony Maximus- Antony is offline
 
Join Date: Apr 2007
Location: Oklahoma
Posts: 272
Very nice, looks good!

Awesome work.
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  #11  
Old 07-19-2008, 01:20 PM
MasterFenris MasterFenris is offline
 
Join Date: Jun 2008
Location: Florida, USA
Posts: 6
Talking

~cracks the whip~ Move it, work faster, get it done already.............J/k Great job guys keep doing updates like this and ya'll will have it done in no time.
  #12  
Old 07-19-2008, 02:19 PM
Macrona Macrona is offline
 
Join Date: Dec 2006
Posts: 413
Oh hey. I got credit for doing something, if you look hard enough.
  #13  
Old 07-19-2008, 06:56 PM
Voodoo Johnny Voodoo Johnny is offline
 
Join Date: Jul 2008
Posts: 2
Hey guys, nice one! I am new here, and I just cant wait for this to be done. Are there any indications on when thats gonna happen? Thanks
  #14  
Old 07-19-2008, 09:57 PM
fixit6 fixit6 is offline
 
Join Date: Jun 2007
Posts: 1,236
Killed my first lair in like years today. Pretty damn cool. ID works as well.

Can't wait till server is up to start working on gathering mats to test out the crafting additions.
  #15  
Old 07-20-2008, 09:00 AM
Jygon Shen Jygon Shen is offline
 
Join Date: Jul 2007
Posts: 1
this is a question i don't really know where to ask and it may be dumb to ask regardless but why is it every time there's an update for EMU my character is deleted? or maybe its even more frequent than that it could be every time i come on but lately its only been for the new updates but im really getting into it and want the problem resolved anyone have any ideas?

thanks!
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