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View Full Version : Phase Testing Tasks for Week of 3/24


Ramsey
03-24-2009, 07:31 PM
Due to the extended period of downtime, we've decided to include last weeks tasks with the current set. Please report any new bugs and comment on existing ones.

What is to come:
The dev team is preparing for a few Object code overhauls in the next three weeks. Bug fixes before then are key, please report and comment on the bug site as much as you can. There will be a LOT of patching this week. We will also be looking to expand the development team to tackle the increased amount of reports.

Task Rundown

Creature Attack Speed
Melee Classes - AoE attacks
Crafting - Armor and Clothing
Traps, Grenades, Stimpacks
Entertainer (Band Flourishes)
Focus Marksman Testing (all skills / abilities)
Focus Brawler Testing (all skills / abilities)
Bazaar & Auction Systems
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Details and Notes

Creature Attack Speed:
panchjr fixed the Creature Attack Speed bug in Revision 1395. Report any anomalies with creature attack speeds.

Melee Classes - AoE attacks:
Begin to test AoE attacks on all melee classes, report ANY inaccuracy's (range, dmg etc). This will be a multi-week task.

Crafting:
Many new schematics in the wearable category will be making way to the server over the next week. Please test them in depth to make sure: All the ingredients/amounts are good, functionality, that armor has the correct specials and vulnerabilities, sockets are generating like pre-cu, and also that the combat equations are holding with the new armor. kyle has patched some of the bugs that cropped up during the past week. Report any additional bugs you find.

Traps, Grenades, Stimpacks:
Timers were updated by mrtopas. Report inaccuracies.

Entertainer:
Entertainer should be feature complete. ANYTHING that is missing from the Entertainer profession set should be reported on the Bug Tracker. Issues with band flourishes, which were added recently, should be the focus this week (how they affect HAM, etc).

Marksman:
TAFirehawk has added almost all SWG weapons to the BF. Please test Marksman from a fresh char, with limited blue frog assistance (besides weapons). There was an internal staff test of marksman earlier, but there are probably a bunch of things we missed. Please report any issues asap!

Brawler:
Brawler should also be tested from ground up, with limited BF assistance. Report any issues to the bug tracker.

Bazaar / Auction:
Please continue to test the Bazaar and Auction system, comment on existing bugs, and submit unreported ones.

------------------------

Closing Notes:

-BiWeekly coming up this Sunday (3/29) - will introduce a major component to test for week of 3/30. Lets get the current batch of bugs reported, we will be doing a LOT of patching this week.
-The TC may experience downtime as issues from the earlier crash are resolved (believed to be HDD fail)
-Internal Test Center will be used heavily to test some of the major code rollouts before they hit TC:Nova for general testing - should reduce the amount of reports from unrepeatable/unknown causes
-Final few articles for the website are being completed, Web team is rolling out fixes for the style sheets (mainly for IE)

Busy, busy, busy...

-SWGEmu Team

Lubbe
03-24-2009, 07:33 PM
Great news, keep up the good work :)

loftkilla
03-24-2009, 08:41 PM
looks like things are moving along at a nice and steady pace...good workingness dude man bro-heims

Redrumm
03-24-2009, 09:39 PM
cool i hope it comes back up soon :P cant wait!

Valmin
03-24-2009, 10:06 PM
-BiWeekly coming up this Sunday (3/29) - will introduce a major component to test for week of 3/30. Lets get the current batch of bugs reported, we will be doing a LOT of patching this week.




Its always good hearing stuff like that.:)

BankyEdwards
03-24-2009, 10:11 PM
-BiWeekly coming up this Sunday (3/29) - will introduce a major component to test for week of 3/30.
-SWGEmu Team

Please Please Please let it be architect and struture placement for houses and factories.

Link
03-24-2009, 10:13 PM
Please Please Please let it be architect and struture placement for houses and factories.

And Working Energy harvesters!

BankyEdwards
03-24-2009, 10:19 PM
And Working Energy harvesters!

oh yeah that too. forgot about that one. even though another bug right now lets you harvest radioactive with a mineral harvester as a way to get power.

DeadFett
03-25-2009, 01:33 AM
Thanks for the updates and all of the hard work you guys are doing.

Link
03-25-2009, 01:57 AM
oh yeah that too. forgot about that one. even though another bug right now lets you harvest radioactive with a mineral harvester as a way to get power.

yeah, Thats what im doing....

*cough*

Though it'd be simpler to just have the wind harvestors...

Kelanos
03-25-2009, 06:27 AM
Sweet looking forward to testing out Marksman and the new components soon!

Omegataco
03-25-2009, 06:45 AM
will introduce a major component to test for week of 3/30.

Oooh... missions perhaps? :D

KroniK
03-25-2009, 09:12 AM
Yay. Keep em coming.

MadScientist
03-25-2009, 04:13 PM
I was master brawler and master smuggler and I noticed that Berserker1 and Feign death seemed to not be working, Is this something that is known?

stonela
03-25-2009, 04:37 PM
I just found out about this project a few days ago and got it all set up and running last night- Thanks to everyone who posted tips on how to run from a Mac and for the Launchpad Enhanced!

I have missed pre-CU SWG since the day it was taken from us, and I can't express how happy and excited I am to have this wonderful game back. Thank you thank you thank you, SWGemu team! You guys are the best!!!!

<3 Itet

Birgitte
03-27-2009, 07:19 PM
oh yeah that too. forgot about that one. even though another bug right now lets you harvest radioactive with a mineral harvester as a way to get power.

You could always use a mineral harvester to get radioactive power, it's always been listed as a mineral, pre-CU, post CU.

LordNeon
03-27-2009, 08:33 PM
Oooh... missions perhaps? :D

Yeah, missions and random creature spawns ftw! Keep it up guys :)

Chayn
03-28-2009, 10:13 AM
Yeah, missions and random creature spawns ftw! Keep it up guys :)


Yes, mobs between noob mobs and Nightsisters would go along way.. Go Team!!!! :)

Drackyyn
03-28-2009, 12:41 PM
The Devs want us to grind out Brawler from the ground up w/o using the Blue Frogs, but I can't find a Brawler Trainer to save my life in Theed. There are supposed to be 4. With two near the spaceport. Can we get the trainers placed?

Ooglarp
03-28-2009, 01:31 PM
The Devs want us to grind out Brawler from the ground up w/o using the Blue Frogs, but I can't find a Brawler Trainer to save my life in Theed. There are supposed to be 4. With two near the spaceport. Can we get the trainers placed?

Head to the shuttleport just north (I believe) of Theed's spaceport and there should be a long line of every trainer in the game. You'll find a brawler one there.

Drackyyn
03-28-2009, 01:39 PM
Thanks, I did manage to find one in a guild hall over by the palace, but I'll look there next time.

DunnDakari
03-28-2009, 10:03 PM
Yea i have to say the same .. good job guys on getting this test server up and running. I know you have a ways to go yet, but it will be worth it in the end. Looking forward to when the server comes up live in a few month or so.

OH yea... Valmin.... is that you old buddy? from TFO.... I seem to remmber you...hehe good to see you on the fourms.


FYi... for you old jedi... ive checked out the Dark Jedi Enclave, the Imperior is over there for some reason, not sure why..... seems like ive only seen him at the Imperiors Retreat, so he may be in two places.

Rorkar
03-29-2009, 10:56 AM
Hard to test Armorsmith due to a shortage of Wooly hide.
If some scoot find some contact me on Rorkar/Aifo please.

Valmin
03-29-2009, 11:05 AM
Yea i have to say the same .. good job guys on getting this test server up and running. I know you have a ways to go yet, but it will be worth it in the end. Looking forward to when the server comes up live in a few month or so.

OH yea... Valmin.... is that you old buddy? from TFO.... I seem to remmber you...hehe good to see you on the fourms.


FYi... for you old jedi... ive checked out the Dark Jedi Enclave, the Imperior is over there for some reason, not sure why..... seems like ive only seen him at the Imperiors Retreat, so he may be in two places.

Holy sh!t! Dunn!!! Whats up man!! Glad to see another TFO'er on here! Yeah my jedi went imp after I gave him to fortuneteller who probably gave/sold him to someone else. Oh well I don't miss the NGE at all so no loss.

DunnDakari
03-29-2009, 07:51 PM
Nice to hear from ya Valmin.....hehehe yea i do belive that FT turned you old toon in to a imp for sure... no problem tho... FT is a good guy ya know. No harm done.

Oh yea, if ya get a chance, check out the new TFOHQ forums.... and get signed up.

TBF and the Guys are out there... and will welcome you with open arms.

emperoranubis
03-29-2009, 08:50 PM
I agree with Rorkar. We need some banthas to be implemented because the current lot of Durnis and Paralopes on Corellia seem to only give one unit of hide per harvest on Master Scout. I think those are the only creatures implemented giving wooly hide at this time too.

ForceLightWeilder
03-31-2009, 03:20 AM
I noticed a bug!

Not sure if it's related but it did only start happening last night.. Or today.. whichever I'm not sure. Gonna go with today.

My characters stop working after I log off - Too lazy to see if theres an explanation anywhere else on the forums, buuuuuut I log off, log back on and they're in underwear, no server, unable to log onto them.. Gotta reslice and redo all that wonderful stuff!

Unless they're wiping after I log and I've just got bad timing, I think somethings up.

Feel free to call me an idiot or point out whats wrong.

EDIT: http://www.swgemu.com/forums/showthread.php?t=21292&highlight=character -- Im a noob. Got it.

Lestat'II
04-01-2009, 08:03 PM
Hmm i hope we get Jedi Back

JarvisW
04-01-2009, 11:33 PM
Les, patience.

They will work on it once Sunrunner is finished and running. Same with JTL.