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View Full Version : Phase Testing Tasks for 6/23 through 7/07


Max
06-23-2009, 06:04 PM
Task Rundown

Caves
Trainer Spawns
Resource Spawns
Crafted Items
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Details and Notes

Caves:
Caves and Dungeons are one of the main PvE components of the game, and have been part of SWGEmu for a long time. However, recently we've been getting reports of numerous issues in terms of creature spanws in the various dungeons across the galaxy.
Please visit as many of the different cave/dungeon/base areas as possible and note any issues which arise. This is best done in groups.

Trainer Spawns:
Trainers continue to allude the QA and Developer teams, with a seemingly endless number of trainers spawning on top of each other!
Please, on your travels are the galaxy, take a note of any trainers in strange, incorrect or plain ludicrous positions. Merchant and Artisan trainers often spawn as Siamese twins - note this is not an intended feature. Please report the exact coordinates of each incorrect trainer. The best way to do this is to stand where they are standing exactly, and use the @getLocation command. Copy the result of the command into your bug report.

Resource Spawns:
Resources were fixed on the Test Centre as of 6/23 (thanks Kyle!) so they should now spawn correctly. However, with anything, this requires testing to ensure stability and effectiveness.
Please survey, sample, and harvest as usual for a range of resources in various locations. Resources can normally be resold for a nice profit!

Crafted Items:
Anything that can be crafted needs to be crafted in an effort to re-evaluate where crafting's at right now. The Object Restructure and other major milestones have lead crafting to the proverbial end of the queue, so we need to give it a kick in the pants!
Please craft anything that you feel like and are able to, and report any discrepencies in detail. Please remember that a low quality craft doesn't always mean a bug! Sometimes bad resources and experimentation failure will produce an items with strangely low statistics.
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Closing Notes

Almost three weeks into the Object Restructure, and there are a bundle of cool tid bits going on back stage which we'll talk about more when they're closer to a real finished product.

For any questions with regard to bug reports, testing help or anything of the kind, feel free to contact anyone in our Quality Assurance Department. They're often on IRC or the Test Centre during normal (and often not so normal) hours.

Remember there's still an abundance of fun to be had online over the next few weeks. The SWGEmu Summer Kick off Week is in full swing - and we're celebrating the greatest summer of SWGEmu yet with a week packed with events at different times and dates to appeal to everyone from the Briton to the Californian. For more info keep an eye on our Events forum.

If you're interested in forum moderation, or just into the general community here at SWGEmu, remember to consider applying to be a moderator. For more information; click here (http://www.swgemu.com/forums/showthread.php?t=25563).

Have fun out there - keep it clean, safe and real.

KroniK
06-23-2009, 06:12 PM
Thanks for the update Max. What is the cut off day for applictions?

TommyG
06-23-2009, 06:29 PM
Nice update...great to have some tasks to focus on!

corbaer
06-23-2009, 06:59 PM
<3 To this.

It's great to know that there are truly meaningful areas where testing can still be done, without concern of it just being closed until the OR is completed.

/tar STAFF; /applaud;

/tar Kyle; /bmoc;

/tar ORteam; /worship;

RTF671
06-23-2009, 07:11 PM
I'm still getting no qual crafting even using resources with qualities. Albeit they are not new spawns they are listed as having stats. Will report later when I got the chance. Also the resource icons do not show up on the tool. A pain in the ass to figure out what resources actually are without unearthing them. Thats the biggest testing problem so far.

Of the resources I have are copper, ore, gas, steel, iron, alum, fiberplast, radioactive etc.
I have everything except polymer and wind/solar.

I'll try to sort out old and new and see if they have differences.

edit - new ones work, old ones dont even if they have numbers

Bob Mondavi
06-23-2009, 07:11 PM
Thanks for the update, and list of things to do! Pumped for the Summer festivities to hold me over.

djolovicl
06-23-2009, 07:20 PM
Nice update...great to have some tasks to focus on!

That!

Ekowraith
06-23-2009, 07:36 PM
Has it really been three weeks? I'm really wondering what's changed so far.

djennings1301
06-23-2009, 07:58 PM
Thanks for the information, Max. Good stuff to know!

Wen Talross
06-23-2009, 08:10 PM
Thanks for the information!! I shall now be able to craft to my hearts desire, and will notify of any bugs or such.

Varanis Black
06-23-2009, 09:18 PM
creature spawns have a couple of bugs I have submited bug reports and will breifly cover them.

It is good that we can now harvest the whole batch of resources bone, hide and meat but I found a few bugs.
when you are in a group of 2 you can both harvest some times 2 times each. Mt soninlaw said even solo he was getting to harvest resources twice.
Also you are able to stack different creature resources and get them all the same "I.E. you can stack nabooan wooly hide with tattoinian scally hide and nabooian leather hide and it winds up all of it being nabooan wolly hide!"
This is also the case with meat and bone!

Be carefull not to ruin your creature resources with good stats by stacking them with poor stats!!

RTF671
06-23-2009, 09:36 PM
Yeah the stacking bug has been around for a while. I have been finding the highest density and morphing to the highest quality.

Also the sample timer counts backward (you will be able to sample again in -330 seconds 0_o)

Dakkus
06-23-2009, 10:07 PM
I logged in yesterday and had a guy on a macro and it said -1793 or something like that. I find that if I log for a minute or so, it rests my toon and he can sample again.

Best tester for sampling is Master Artisan/Master Doc/Scout 4.1.0.0 (thats what you get when you ask for them in that order)

We have a macro that will place a camp, buff Action and Stamina and then sample for 2h 35min and stand, place a camp, rebuff action and stamina and go back to sampling. I have had several toons sampling for over 20 hours before. If something goes wrong, I look back through the log to see when it happened for reference.

We have 4 laptops, 3 Desktops and two ISPs for testing. I am retired and my 3 kids (17 to 21) who are in college were testers with me in SWG, from Pre CU through part of NGE. They give me a hand between studies and summer vacation.

oh on the issue of harvesting multiple times. We found if you find an area that seems to be a grid line in the map and lead the animal there, you can harvest many times, like as many as 9 times, especially if there is lag going on. With Master Ranger on 3 toons it becomes a massive exploit. Finding that grid line can take 3 players hours to find but once you find it, you can really rack up. We have not reported it yet because we are working on repeating it on other planets.

On the no quality on resources with stats, we found that we can sample resources that have stats. If we craft with them, it lets us experiment, but if we log out for an extended period of time, the new resources still have the stats but they loose all quality recognition. We are wondering if the crappy no stat resources in our inventories were effecting them. So we sampled new, separated the new resources into a backpack. Logged out and logged back in latter and poof (LOL) the items missing bug kicked in and the Jawa issued backpack was gone along with our new resources.

RTF671
06-23-2009, 10:43 PM
All experimental changes are critical failures.

webbwbb
06-23-2009, 10:49 PM
Please report bugs that are found to http://swgemu.com/bugs This site requires separate registration from the forums.

dizmull
06-24-2009, 07:19 AM
thanks for the info

baldric
06-24-2009, 08:03 AM
The survery tools don't show what type of Mats are being sampled... its hit or miss whether or not its the type of resource your looking for..FYI

xavia
06-24-2009, 08:28 AM
Resources are not categorized correctly, please be patient. In the meantime you will need to sample until you find the type you're looking for.

ALFASpidy
06-25-2009, 04:51 AM
hm, logged in the first time yesterday but had some problems testing actually:

no resources without a surveying tool and no tool without resources.
tried the market but couldnt find one for sale.

later a friendly person sold me a mineral one, but still i wasnt able to craft something without a crafting tool, as i couldnt find a crafting tool at the market either.

so for a complete beginner i am still in trouble not being able to craft myself some needed tools. so a solution may would be to give a character which is an artisan (or maybe everyone) at least a mineral surveying tool to find minerals, to become enabled to craft, and a standard crafting tool:
i can craft all necessary other tools myself then.

its not a big change and enables me to actually test and not running around for 1 hour trying to find a surveying tool and then 2 more hours to find a standard crafting tool and not finding one.cheers

cheers

p.s.: it feels strange and similar at the same time having the old controls back... good work for the team :)

corbaer
06-25-2009, 04:58 AM
You can get a generic crafting tool, and all survey tools from the Gungan Traders (Crafting & Surveying Kit).

You'll need to make all the specialized crafting tools from the generic one, or simply buy them from someone else.

Jobol
06-25-2009, 02:52 PM
It has been far too long since i have locked myself in a small naboo house with quite a few thousand resources and a long shopping list from guildies :)

Rodd
06-25-2009, 03:32 PM
will do my best to help out <3

ALFASpidy
06-26-2009, 02:15 AM
You can get a generic crafting tool, and all survey tools from the Gungan Traders (Crafting & Surveying Kit).

You'll need to make all the specialized crafting tools from the generic one, or simply buy them from someone else.

Ah i see.
I already found some on the market, but thanks for the tip.

Im really new, even if my account is a bit older, so i have to sort everything out. Tried to find the Gungan yesterday but was to stupid and to lazy to find it...or better to curious to get a feeling first :)

Anyone can tell me where the Gungan is located maybe?

cheers

xavia
06-26-2009, 02:36 AM
Gungan traders are in front of Theed Starport, Naboo; bartender in front of Coronet Starport, Corellia; jawas in front of the Anchorhead Shuttleport, Tatooine; and various other blue frogs in medical centers and cantinas.

pgsparky
06-26-2009, 05:12 AM
Resources still spawn inside structures lol.

ALFASpidy
06-26-2009, 05:34 AM
Thnx everybody

kaque
06-26-2009, 03:18 PM
All the resources are gone again!

djolovicl
06-26-2009, 03:44 PM
All the resources are gone again!

Seriously?

When?

Why?

How?

Elaborate please... :eek:

Samiaza
06-26-2009, 06:35 PM
After Nova went up today. No resources at all AND no harvesting off mobs. The radial is there but cannot get bone, hide or meat.

Mecinia Lu-a
06-27-2009, 08:53 AM
Yep resources seem gone :(.

webbwbb
06-27-2009, 03:50 PM
Sorry about the inconvenience :( We are looking into it..

Bunkster
06-30-2009, 09:57 AM
To me it seems that using a crafting tool that is rated at -15 not going to produce quality goods. Shouldn't the tool be at like 0 or +5 or something .. I dont remember what they where originally but I do remember being able to make better rated crafting kits. Any thoughts?

djolovicl
06-30-2009, 10:02 AM
To me it seems that using a crafting tool that is rated at -15 not going to produce quality goods. Shouldn't the tool be at like 0 or +5 or something .. I dont remember what they where originally but I do remember being able to make better rated crafting kits. Any thoughts?

Check the last 3 or 4 posts in this thread.

Resources on Nova... (http://www.swgemu.com/forums/showthread.php?t=25799&page=3)

corbaer
06-30-2009, 11:59 AM
In live... the starter generic crafting tool was the same rating as public crafting stations: -14.92 or something very close to that. As an artisan you would be crafting your own specific tools eventually, and this was a good way to learn about experimentation and resource quality. The gungan rating is fine as a "here's your free tool" tool - when the experimentation and resource stat code is working correctly again... all will be well.

TommyG
07-01-2009, 10:00 AM
Sorry about the inconvenience :( We are looking into it..

Any word on this? Hard to Phase Test when we cannot harvest :)

Thank you!

xavia
07-01-2009, 10:17 AM
Please be patient Tommy, resources are still being worked on as Webbwbb already stated.

navaji
07-02-2009, 12:43 AM
I'm sure its been said, however I did not see it....

When I use a servey tool, lets say for a metal...nothing shows up for me to select to sample. The device for the most part displays blank.

Samiaza
07-02-2009, 02:30 AM
bottom of page 2, it was said by three persons and the devs know about it. BTW, welcome.

ALFASpidy
07-02-2009, 08:53 AM
update is:

i can harvest hide from rockmites around mos eisley when typing it in chat.
but only hides and only from rockmites so far

djolovicl
07-02-2009, 09:59 AM
update is:

i can harvest hide from rockmites around mos eisley when typing it in chat.
but only hides and only from rockmites so far

Any and all bugs need to be reported here:

SWGEmu BugTracker (http://www.swgemu.com/bugs/login_page.php)

P.S. You will need to register again because user and pass from this forum dont work there.

Kelorn
07-14-2009, 12:03 PM
Are these testing tasks still active or are there new ones for this week?

djolovicl
07-14-2009, 12:05 PM
I dont think there will be any new tasks until OR hits.

Valmin
07-15-2009, 09:08 AM
looking forward to testing

webbwbb
07-15-2009, 09:18 AM
This list is still active. In a few days we may update the list or reiterate some points on it.

xavia
07-15-2009, 09:27 AM
In addition to this list that Webbwbb confirmed as active, you may also keep an eye out for inaccurate stats or other features that you believe are incorrect. Please fill out a report on the bug tracker link (http://www.swgemu.com/bugs) djolovicl provided, especially if you can show proof in the form of pre-cu screenshots and/or formulas. Please make use of the search tool before submitting a new report.

TheCrow
07-22-2009, 02:23 AM
I've noticed in caves usually the mobs have their faces in the wall and don't mind if u walk right next to them (I've seen this in the squil cave, the force crystal hunters cave and droideka cave.) on another note when i was in the force crystal cave i finally got aggro'd by a couple deep inside the cave and they chased me all they way to the entrance, where they stayed for a while making the entrance blocked by 4 hunters. Also some how i got glitched and appeared in the cave past the two hunters at the entrance.

djolovicl
07-22-2009, 04:07 AM
I've noticed in caves usually the mobs have their faces in the wall and don't mind if u walk right next to them (I've seen this in the squil cave, the force crystal hunters cave and droideka cave.) on another note when i was in the force crystal cave i finally got aggro'd by a couple deep inside the cave and they chased me all they way to the entrance, where they stayed for a while making the entrance blocked by 4 hunters. Also some how i got glitched and appeared in the cave past the two hunters at the entrance.

All known bugs, mobs are not working as intended.

damondooda
07-22-2009, 06:44 AM
The droid cave on lok has some problems, the droideka just roll round on wierd routes and don't attack.

TheCrow
07-23-2009, 03:35 AM
There was an Acklay spawned inside the building where you buy a ticket in the science outpost on yavin IV, it wouldn't leave the small building so u could pop in and grab the ticket if you were fast enough. I was able to kill it, but it was quite a pain. Also i killed another juvenile krayt dragon that was roaming around inside Mos Espa.

djolovicl
07-23-2009, 07:45 AM
There was an Acklay spawned inside the building where you buy a ticket in the science outpost on yavin IV, it wouldn't leave the small building so u could pop in and grab the ticket if you were fast enough. I was able to kill it, but it was quite a pain. Also i killed another juvenile krayt dragon that was roaming around inside Mos Espa.

Again, all known bugs, when it happens find a CSR in game or go to IRC SWGEMUsupport channel and ask for help.