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View Full Version : 600+ on NOVA!


Ekaika
09-16-2009, 06:08 PM
This officially surpasses our biggest stress test numbers! Starting to feel like 2003 again, eh??

I'd like to remind the community, that we are in development. I'm sure it's frustrating to have the test server be taken down during bug fixes, but it's important to remember that this is all a part of the process. We are NOT in a live environment, and as such you cannot expect uninterrupted playtime. Our patch that just went in is functioning exceptionally well, and our amazing developers are hard at work fixing any problems that arise.

So, let's all take a minute to remember we're in development, and practice a bit of patience. We're working hard for you.

Glenac
09-16-2009, 06:10 PM
Great job so far ;)

fixit6
09-16-2009, 06:11 PM
Thats alot! But, I had 4 toons sampling. I am betting others had even more. :)

blatantlyobvious
09-16-2009, 06:49 PM
That's impressive.

I'm just waiting for the weekend to come around so I can get some playtime in when it's a bit less crowded.

Seems the servers stay up longer then.

Chayn
09-16-2009, 06:50 PM
Bugs and all, I cant get the smirk off my face... Thank you!!!

ziggystardust
09-16-2009, 06:53 PM
Great work so far you guys. Minor niggles aside - Im loving the latest version of the emu!

Im so glad SOE fcked up SWG with the NGE as its opened a door of massive opportunity for talented individuals like yourselves to strut your stuff!

Bob Mondavi
09-16-2009, 06:54 PM
Thank You SWGEmu crew!! Feels like christmas already, just waiting for the day for it to be live!

blatantlyobvious
09-16-2009, 06:56 PM
When will it be considered live?

Keono
09-16-2009, 07:02 PM
I love it.

Ekaika
09-16-2009, 07:09 PM
When will it be considered live?

When it's done and we launch Suncrusher.

Biophilia
09-16-2009, 07:14 PM
looks like we're gunna need more servers soon. Anyone know Some OnE with a few extra?

blatantlyobvious
09-16-2009, 07:19 PM
Ah, alright.

Wasn't sure if Suncrusher was the "live" marker or if it'd come before that.

What's the status on Suncrusher, then?

(not really asking for an ETA as that's apparently not a good idea, just trying to get some information!)

Vlada
09-16-2009, 07:24 PM
woot!!!

corbaer
09-16-2009, 07:34 PM
Lets go for 2000 baby... yeah!

Labyrinth
09-16-2009, 07:35 PM
Great job on everything, keep it up. :)

cRush
09-16-2009, 07:36 PM
I would just like to point out that with 615 players max at one point, there was no trace of lag.

Otin
09-16-2009, 07:36 PM
Very nice !!

CommTampers
09-16-2009, 07:36 PM
Multiple player centers packed in the cantinas? The ain't your Smedley's SWG. :cool:

shokurai
09-16-2009, 07:37 PM
keep up the good work man, its really apreciated

blatantlyobvious
09-16-2009, 07:37 PM
Hopefully the server will come up soon and we can go for 700+

loftkilla
09-16-2009, 07:38 PM
i love you guys

Zeridian
09-16-2009, 07:40 PM
Sweetness

vformrh
09-16-2009, 07:41 PM
/cheer SWGEmu !

opoke
09-16-2009, 07:42 PM
Too awesome. Keep up the great work.

I spend most of the work day pining for those few hours I get at night to log in, but I can't get miffed about a little downtime (or even only 30min at most to play). Just being in it for a little while feels soooooo good!

Newsound
09-16-2009, 07:43 PM
I would just like to point out that with 615 players max at one point, there was no trace of lag.

I wasn't expecting any but it is still good to know. Had so much fun today! thanks everyone!!

Bowa
09-16-2009, 07:47 PM
This officially surpasses our biggest stress test numbers! Starting to feel like 2003 again, eh??

Awesome! And yes, it does feel like 2003 all over again. :D

-Devil-
09-16-2009, 07:59 PM
even better part.... that number is higher then the average number for a current SWG server =)

MelloOU
09-16-2009, 08:05 PM
even better part.... that number is higher then the average number for a current SWG server =)

This

Diehomey!
09-16-2009, 08:05 PM
This is a crazy cool milestone. Cheers!

Hellaz
09-16-2009, 08:06 PM
Would player cities, playing housing / players items in houses..etc effect server lag at all? Or for example just say there is 600-700 people new characters grinding professions spamming commands constantly spread out everywhere on all the planets at one time, does this create server lag at all? I know a huge amount of people PvPing or grinding in one area can cause server lag as this happens on every game.

For example let's just say Suncrusher is launched, 6+ months later there is a dozen or 2 dozen player cities, about 2,000-3,000 accounts active with an average of 400-500 players on at any one time. Will the server slowly start to become worse and worse as player cities grow and peoples huge inventory of items and other structures like harvesters start to flood the planets?

If player cities do cause this will there be very very strict guidelines on player cities, ie player cities must be authorized by developers before they can start. If a huge excess of items cause lag then will there be a max cap on how many items one character can have on them & stored in their house(s)? 500? 1000? 1500? etc.

Thanks.

armysblinkfan
09-16-2009, 08:12 PM
I cant wait til we hit the 10,000 mark. Just think traveling to different cities and/or player cities and actually seeing people where ever u are

Rraul
09-16-2009, 08:22 PM
Great work on the patch devs. To quote John Wesley, "My heart was strangely warmed" when I saw the large group in cnet. 600+ is awesome. Having more people than swgnge servers is epic.

babblin5
09-16-2009, 08:23 PM
Even with interruptions, downtime, bugs, fixes, etc., never have I felt so HAPPY to play again in the universe I fell in love with so long ago until Smedley blew it up with the NGE Deathstar.

A HUGE, HUGE thank you for all the hard work. It will pay off in ways you can't even imagine... 8)

MrBlonde
09-16-2009, 08:33 PM
http://i26.tinypic.com/10dulxy.jpg

ANewHope
09-16-2009, 08:44 PM
*clap* *clap*

RagnarokStrike
09-16-2009, 08:45 PM
I still can't log in to the server. Is it still deadlocked? It seems that a lot of people are on the server, but I still can't log on?

eywill
09-16-2009, 08:47 PM
it is great to see so many logged in at once, and eager to grind and start to develop their characters! But you crafters need to get on the weapons! lol

You guys have made alot of people happy, i hope you get the "help" you need to keep things going *cough*.

ANewHope
09-16-2009, 08:50 PM
I still can't log in to the server. Is it still deadlocked? It seems that a lot of people are on the server, but I still can't log on?

The login server is down.

Bandar
09-16-2009, 08:50 PM
sweetness... lets try for 700-800+ tomorrow !!!

ShardFalcors
09-16-2009, 09:00 PM
Man! I missed it! I was trying to get ready for my church home group so I missed being part of that awesome milestone. Still, it's a sign of the awesome job the devs are doing and I'm proud to be a part of this community.

lunatec
09-16-2009, 09:02 PM
http://www.paulwixon.co.uk/juntaro/07page1/image016.jpg

Oru throwing the switch!

corbaer
09-16-2009, 09:06 PM
http://www.paulwixon.co.uk/juntaro/07page1/image016.jpg

Oru throwing the switch!
<3

Awesome pic.

Emerzon
09-16-2009, 09:10 PM
Its amazing to see those kind of numbers..many thanks go out to the entire team!

DevDep
09-16-2009, 09:13 PM
awesome! once more word gets out about how close this thing is i feel we'll have larger numbers. Not to mention when it's actually COMPLETE.... oh gosh, all the impatient people that cannot deal with the down server are going to come rushing. I think there will be a larger jump in numbers when it's done than we think

Kayliaah
09-16-2009, 09:38 PM
Wow 615 at once. :D
New record!

I missed it. :o

Labyrinth
09-16-2009, 09:43 PM
awesome! once more word gets out about how close this thing is i feel we'll have larger numbers. Not to mention when it's actually COMPLETE.... oh gosh, all the impatient people that cannot deal with the down server are going to come rushing. I think there will be a larger jump in numbers when it's done than we think
Agreed. I wouldn't be surprised if there are a lot of lurkers who are waiting for all the testing to be done, so that they can play bug-free.

Nodyt
09-16-2009, 09:44 PM
615 wth no lag is awesome. thanks team.

FEDS-91
09-16-2009, 10:05 PM
Multiple player centers packed in the cantinas? The ain't your Smedley's SWG. :cool:

Thankfully, I don't have a Smedley. Unless you classify that as what I left in the toilet after breakfast.

TheAnswer
09-17-2009, 02:16 AM
Would player cities, playing housing / players items in houses..etc effect server lag at all? Or for example just say there is 600-700 people new characters grinding professions spamming commands constantly spread out everywhere on all the planets at one time, does this create server lag at all? I know a huge amount of people PvPing or grinding in one area can cause server lag as this happens on every game.

For example let's just say Suncrusher is launched, 6+ months later there is a dozen or 2 dozen player cities, about 2,000-3,000 accounts active with an average of 400-500 players on at any one time. Will the server slowly start to become worse and worse as player cities grow and peoples huge inventory of items and other structures like harvesters start to flood the planets?

If player cities do cause this will there be very very strict guidelines on player cities, ie player cities must be authorized by developers before they can start. If a huge excess of items cause lag then will there be a max cap on how many items one character can have on them & stored in their house(s)? 500? 1000? 1500? etc.

Thanks.

I dont think that extra objects in memory will create so much lag, it will use more RAM. With extra items per player Database will suffer a bit more, but theres still a lot of room for improvement cause we didnt even start on optimizing the code. Current TC is running on a Q8300 CPU, SunCrusher will be running on several machines, if we have enough donations that is. We are fairly sure that we will be able to handle at least 600 players per machine without any noticable lag.

http://image.ocdsoft.com/images/pt6vhlnckzqc011r21y_thumb.png (http://image.ocdsoft.com/viewer.php?file=pt6vhlnckzqc011r21y.png)

Darkwing
09-17-2009, 02:48 AM
I dont think that extra objects in memory will create so much lag, it will use more RAM. With extra items per player Database will suffer a bit more, but theres still a lot of room for improvement cause we didnt even start on optimizing the code. Current TC is running on a Q8300 CPU, SunCrusher will be running on several machines, if we have enough donations that is. We are fairly sure that we will be able to handle at least 600 players per machine without any noticable lag.

http://image.ocdsoft.com/images/pt6vhlnckzqc011r21y_thumb.png (http://image.ocdsoft.com/viewer.php?file=pt6vhlnckzqc011r21y.png)

Am I reading that picture you attaced right? ~600 users = ~50% CPU load? :O WOW!!
I can only imagine what SunCrusher will be able to handle running on several machines :cool:

Vlock
09-17-2009, 04:04 AM
600 +? haha, thats more players than the current live SOE servers have on at a time :)

/applaud emu staff thanks for the hard work. it is appreciated.

xavia
09-17-2009, 05:23 AM
Keep up the good work everyone! It's great to see so many active and looking out for bugs.

Wen Talross
09-17-2009, 05:44 AM
Epic! :) You's are awesome, I'm so loving this project. 600+ is a wonderful milestone! I am sure many more milestones will be coming up. To help make it better and to celebrate the wonderful work that is occurring, next time I get the chance I'll donate 5 times the amount I usually do.

Now just to wait for the holidays to enjoy it 100%....5 weeks can't be that long...:lightsaber:

bongandbeer
09-17-2009, 06:53 AM
heheheh it got around quite fast,... there are like 10 "hello" threads ,....

they are ALL comeing to see what the emu has for em ,.. =D

monkeyshorts
09-17-2009, 08:58 AM
SWG was and is my first love in MMORPGs.

I am so happy that the DEVs have put so much time and effort into rebuilding this lost universe.

Newsound
09-17-2009, 10:35 AM
SWG was and is my first love in MMORPGs.

I am so happy that the DEVs have put so much time and effort into rebuilding this lost universe.

Welcome aboard!! Glad you made it. While we are closer than ever to release there are still a lot to be done. I have had a blast the past couple of days, I have been sick so I have been home more than normal. Might drag out this sick thing a lil longer.

Anyway, welcome!!

iffey
09-17-2009, 05:20 PM
just downloaded the client and will be logging in tonight for the first time since 2005 to the game we all love! mad props to all the devs! this is amazing!

master weaponsmith, here I come! :)

-Devil-
09-17-2009, 05:21 PM
just downloaded the client and will be logging in tonight for the first time since 2005 to the game we all love! mad props to all the devs! this is amazing!

master weaponsmith, here I come! :)

welcome!

Millshive
09-17-2009, 05:36 PM
that is so awesome that we've done 600+ online for a test server. honestly i know there are even more people who know about this game who are spreding the work, i predict that once this launches all the slackers who dont want to help witht he testing will jump the numbers 1000+ if not it'll be close to that. this is so awesome. this was my first MMO and i instantly fell inlove with it aswell

Omegataco
09-17-2009, 05:45 PM
that is so awesome that we've done 600+ online for a test server. honestly i know there are even more people who know about this game who are spreding the work, i predict that once this launches all the slackers who dont want to help witht he testing will jump the numbers 1000+ if not it'll be close to that. this is so awesome. this was my first MMO and i instantly fell inlove with it aswell

Correcto mundo. I've seen alot of people who just poke their heads in every now and then to check up on the status of the emulator. With Suncrusher and the launch of 1.0 they'll all come back in. Even with this big update, more and more of those people are probably slowly starting to leak back in.

Adransus
09-17-2009, 05:52 PM
even better part.... that number is higher then the average number for a current SWG server =)

That'll change when they kill half their servers =\ but hey! we can still celebrate!

Jubba
09-17-2009, 05:58 PM
Been having a great time with the new release. The developers have done excellent work and yes, as mentioned way earlier, it feels so 2003 - which is fantastic!

Great job to all who have dedicated their time and efforts. :-)

RagnarokStrike
09-17-2009, 06:00 PM
Okay it looks like the server is not deadlocked anymore. But when I create my character it stays stuck on the "Creating Character" and stays like that for over 10 minutes.... anything happening?

Ekaika
09-17-2009, 06:05 PM
Yes, login is flooded, be patient.

Vlada
09-19-2009, 03:22 PM
New record?

http://img10.imageshack.us/img10/4195/capturesw.png

CONGRATULATIONS!!!

corbaer
09-19-2009, 03:31 PM
Hawt!

For those looking towards running a server way down the line, it'd be great to get an idea of the average bandwidth i/o and disk i/o during a heavy load like this. :)

thatguyzp
09-19-2009, 03:33 PM
[03 36] ¬ (ø) Notice : ** (SupportBot (SWGEmu)) Current TC status is ONLINE | Users: 752 | Uptime: 1hr 41mins 38secs | - Please /join #test for server status information.

New record?

Destruction
09-19-2009, 03:50 PM
yes it is wow go us!

EDIT:http://swgemu-craft.com/index.php?sid=1 says the max users online is 761 wow that's a lot of people

Kayliaah
09-20-2009, 11:44 AM
Record pwned again, 715 players on the TC. :O


EDIT: Wait 716.
EDIT2: 720 :eek:.

http://img62.imageshack.us/img62/6681/statusx.jpg

EDIT3: Oh well 721, I give up. :)

zetlaux
09-20-2009, 12:50 PM
I would just like to point out that with 615 players max at one point, there was no trace of lag.


This is really exciting. I agree that the development team deserves an even bigger pat on the back now. I just went through a huge relocation from Mexico back to the United States, and within a month or so, the Emu blasted through seemingly infinite progress.

All hats off to the Emu team, and long live SWG.

/salute

Omegataco
09-20-2009, 01:24 PM
Heading for 900! :)

Vlada
09-20-2009, 01:37 PM
AWESOMENESS!!!

http://img524.imageshack.us/img524/9076/captureje.png

BountyHunter
09-20-2009, 01:45 PM
congrats on hitting 900!!!!

Vlock
09-20-2009, 02:26 PM
just read a bit ago we hit 900 players. that is quite incredible. much MUCH more to come im sure. All we needed was that patch to make the game feel more complete. can you imagine what will happen when the rest of the stuff gets put in that we are still missing?

SoE is going to crap themselves here shortly.

Kayliaah
09-20-2009, 03:18 PM
http://www.images-host.org//img/22da604d6c364a2541db0dd8273a1a17/919%20status.jpg


Ahh so close... but it's not finished, we'll see if the server wants us to break the 1k cap before it's shut down.
I didn't expect such results so soon, it's beyond superawesomeness.

Didn't experience any server lag, computer yeah for sure...
I hope the debugger is running. :D

Vlock
09-20-2009, 03:22 PM
http://www.images-host.org//img/22da604d6c364a2541db0dd8273a1a17/919%20status.jpg


Ahh so close... but it's not finished, we'll see if the server wants us to break the 1k cap before it's shut down.
I didn't expect such results so soon, it's beyond superawesomeness.

Didn't experience any server lag, computer yeah for sure...
I hope the debugger is running. :D

im pretty sure the debugger IS running...if not, we may need more bandwidth :D I got some minor lag, but then again, I AM playing from Germany. Either way, we should hit 1k+ soon. I am hoping to see a 3k hit eventually (current live version max players) if the bandwidth allows for that of course.

Kayliaah
09-20-2009, 03:23 PM
im pretty sure the debugger IS running...if not, we may need more bandwidth :D I got some minor lag, but then again, I AM playing from Germany. Either way, we should hit 1k+ soon. I am hoping to see a 3k hit eventually (current live version max players) if the bandwidth allows for that of course.

Wow TC is down, talk about strange!

Eh next time then. :(
Let's say tomorrow.

Omegataco
09-20-2009, 03:25 PM
It didn't crash I can tell you that much. :)

coasterboi
09-20-2009, 03:27 PM
we got a warning message it would shut down..thats good! haha.

Joshino
09-20-2009, 03:34 PM
Fine for the most part for me i just thought whenever the horrible lag sets in the debugger is running or its heading for a crash.

Its kinda funny that when the 30 sec warning comes up you have actually disconnected then :P

Kayliaah
09-20-2009, 03:34 PM
we got a warning message it would shut down..thats good! haha.

Eh I guess the two devs gurus got what they were looking for. :)
With 800-900 players online testing all game mechanics.


Ahh awesome, good night.

Omegataco
09-20-2009, 03:36 PM
Eh I guess the two devs gurus got what they were looking for. :)
With 800-900 players online testing all game mechanics.


Ahh awesome, good night.

Ah cloned posts! Deja vu!

Kayliaah
09-20-2009, 03:37 PM
Ah cloned posts! Deja vu!

I am sorry, I don't know what you're talking about. :rolleyes:


Its kinda funny that when the 30 sec warning comes up you have actually disconnected then :P

Hah false advert.
Well at least we get a message.

Spitdog
09-20-2009, 03:46 PM
This is so sweet, I have been a silent member of this community for as long as it has been running and I have to say the game is now starting to feel like it used to be and its awesome. I have even put my other online games on hold to test this out (Almost master medic and marksmen)

Hawt!

For those looking towards running a server way down the line, it'd be great to get an idea of the average bandwidth i/o and disk i/o during a heavy load like this. :)

As for this I hope there is only 1 offical server to start with (Suncrusher) as I feel that people running thier own servers could kill the community and the work the Devs have put in tbh. Also running around an empty server would be no fun for anyone.

dijou
09-20-2009, 03:51 PM
Great job and thanks to the dev ;) . About the input loaded on servers is it a problem if players use macroing during a session ? i saw some afk players using it.
If its a factor of possible overload and lag then thoses players must be informed.

bring_the_rain
09-22-2009, 10:55 PM
when a friend told me about this i got stoked.i jus need to get a new tower.so i can start rolling with you guys again!

icix
09-29-2009, 09:44 AM
Didn't want to start any new threads and this one seemed as good as any for my purpose. I just wanted to take a moment to once again give a big round of applause to the Development Team on this project! What an amazing job all of you guys are doing. I have followed your progress for some time now and just wanted to say thank you all for allowing us to once again experience SWG of old. I intend to improve on my donations on a more regular schedule from this point forward. God's Speed and /bow

Exarch
10-02-2009, 09:52 AM
I've only seen the population on TC:Nova rising since Sept 13th. People who were hiding in the woodwork are starting to log on now and people are telling their old friends that SWG:Pre-CU is coming back in a big way. Its amazing, I know when I logged in after the patch, got killed by a butterfly I laughed HYSTERICALLY and yelled "I LOVE THIS GAME." The feeling is there. Great job Dev Team!!!

Timbab
10-02-2009, 10:02 AM
Now if I could only take down those Worts...