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View Full Version : SWGEmu Q/A 4/21/07


Ramsey
04-22-2007, 12:13 AM
We had another, on the spot, Q/A tonight on IRC. Thank you to all that participated. I have selected questions that many people have asked and answered here.

Enjoy.


Q) Has the problem that occured at the last stress test been completly ironed out?

A) For the most part, yes.


Q) I was surprised not to see cell placement on the top 10 list, do you know when that will be implemented?

A) Cell movement is something that has been neglected and we will be paying more attention to in the near future.


Q) Has the current code base been stabilised enough for adding features, or is further testing still needed?

A) We are still in need of a few more stability tests, espeically when we get to clustering. We should emerge out of the stability testing stage anywhere from 1 - 3 months. (We still have to test clustering).


Q) What is the priority of crafting, and what , if anything, can we do to help with that?

A) Crafting research has a few major holes in it when it was last touched in November of last year. Crafting will not make it to core3 for quite some time (at least until are out of the stability testing stage).


Q) Do you have any current plans to, thoughts of, or even considered hosting your own EMU server when it is finished?

A) If we get enough community support for the idea, as well as an assurance for financial support, yes.


Q)Have you hit a point were develepment will speed up, or will the you continue at the same pace; aka will you be done in months or years

A) We are at a point in development where progress on ingame features are just ABOUT to speed up exponentially. We are still running rigirious stability tests on core3, before we bother with in game features. We want a nice stable core before anything else, quality > quantity.


Q) Are you still predicting to release the first version of Core 3 by the end of summer?

A) That is a very high possibility.


Q) Is it possible to protect against third-party programs, or is this something private servers will have to deal with?

A) We will do everything in our power to make sure 3rd party program's will fail to work on Core3 servers.


Q) You said 90% of JTL was done, is the last 10% hard to do?

A) JTL hasn't gotten much attention in the past few months. We will revisit the other 10% of JTL when it is ready to be merged into core3.


Q)I know SWGEMU has been on cygwin and not it's on freebsd, will only one os be supported by the emu? will microsoft os be suported by your team?

A) Core3 will have distributions for almost every x86 platform to date.


Q) Will SWGEMU make use of multiple processors?

A) Yes.


Q) How close are you to creature spawns and missions ?

A) Creature's are done, we just need to flesh out the AI for them a bit. Missions are a bit further down the road due to stability issues that surface the last stress test.


Q) What state will jedi be released in?

A) You mean Hologrind or Village or InsertCustomMethodHere? Up to the admin via scripting :D.


Q) When can we expect the top 10 to be implemented?

A) Almost immidiately after stability issues are fixed.


Q) Is our testing helping find bugs?

A) Yes! We appreciate the masssive numbers of people helping us on the boring test days. Hang in there, suprises & rewards will follow ;)


Q) Will we see combat inflicting wounds and/or battle fatigue in the near future?

A) Yes.


Q) In regards to the Krayt that had spawned. When he did not recover when he was knocked down. How does a mob know to get back up after its been knocked down? Does every single Mob recover over X amount of time has passed. Or, does each mob, depending on what level it is have a certain amount of time before it recovers from a knockdown?

A) We just were not handling an AI KD event, which we should have done before spawning them hehe. The reaction to a KD will eventually be in scripts.


Q) Can you make a list of whats to be implemented and time estimates for them to be implemented?

A) As soon as stability issues are fixed, and the previous top 10 is complete (shouldn't take too long as I said above), we will introduce a new top10.


Q) Will crafting be play-tested on the TC by the community?

A) Every feature will be play tested by the community (includes crafting, professions, mounts etc).


Q) Have you decided on what kind of code to release to the public? binaries, etc.?

A) We are a closed source project. The Core3 source will NOT be released however we strongly believe that everything you need and want to modify will be satisfied via scripts and the DB. If you have to modify the source to do something, then you are approaching the problem wrong.


Q) How happy are you on the performance of FreeBSD as the development/test platform?

A) Extremely happy. Especially because cygwin had a 5-10% overhead on windows. Of course we will have native versions of core3 on all platforms so we dont have to rely on cygwin.


Q) What testing can the community do that is not dependent on features available on the test server (besides animations)?

A) For stability the best you can do is just be idle/running around/fighting as much as you can. We know its boring and we know you really want the top10, but stability just has to come first.


Q) Will NPC be implemented anytime soon?

A) Yes. very very soon.


Q) will there be CSR tools?

A) Of course.


Q) Has there been any progress with clustering?

A) Yes. Clustering begun about 2 weeks ago.


Q)What has the datapack team been working on, and what are some accomplishments of theirs?

A) The datapack team is hard at work adding and cleaning up their 7000+ NPC/Mob entries :D. A new member is also about to join that team which should speed up progress on their front.


Q) About how soon can we expect to be able to test professions would you give a really rough estimate, mostly due to how far you are on them?

A) They will probably make it on a top10 list in the next 1-3 months.

Vastor
04-22-2007, 12:13 AM
Thank you so much for doing this Devs. It is greatly appreciated.

StormZ
04-22-2007, 12:13 AM
Awsome, thanks for another Q/A!

Ohmek
04-22-2007, 12:14 AM
awsome, great job guys

Baron_Primus
04-22-2007, 12:14 AM
God bless Q&A sessions :)

TwistedShot
04-22-2007, 12:18 AM
Thanks for not Glining me ^-^

Sinear
04-22-2007, 12:23 AM
amazing work guys, i was on the test server today having duels with a friend like the old days (kinda...getting close to the old days :P )

keep it up!

GalaxiesEnd
04-22-2007, 12:29 AM
Woot answered my question last ^_^


SWG's Stratics is such a JOKE!!

<3 Emu

LordSniper
04-22-2007, 12:39 AM
that was nice and detailed :D

Teweedo
04-22-2007, 12:43 AM
Nice Q&A, thanks.

Vastor
04-22-2007, 12:43 AM
I forgot to add, cell movement is the so called "bug" when players are unable to see other people in buildings. This is just so people understand question #2.

goldcrud
04-22-2007, 01:07 AM
woot I'm gonna have to say you guys rock and are really trying to keep the Public informed on what is going on. I love it :)

Chorus13
04-22-2007, 01:12 AM
w00t w00t!!

EVILJUDE
04-22-2007, 01:18 AM
definitely some good news, I just hope releasing a possible eta don't bite you in the butt (you know, the reason why you would not release an ETA before, people would hound you because you "broke your word"). I just wish you all the luck in the world on getting to be able to see that a reality.

4NIC8R
04-22-2007, 01:23 AM
Thank you for the update!

Sunahamaru
04-22-2007, 01:45 AM
wow i checked swgemods...and most of those questions wernt re worded. The Q/A were for the most part smart ones lol

Morial Tomiras
04-22-2007, 02:01 AM
love

Anakis
04-22-2007, 02:06 AM
ty for the update.

DeCastro
04-22-2007, 02:07 AM
Thanks for the great info!

Etheco
04-22-2007, 04:39 AM
Thanks for Q&A filld in some info for me :D Nice work

Shep
04-22-2007, 04:44 AM
*happy nekkid dance*

ovion
04-22-2007, 05:41 AM
Great Q&A, thanks for the update :)

Theoderean
04-22-2007, 06:28 AM
great stuff, cant wait for that first top 10!

Dariel3012
04-22-2007, 07:09 AM
wewt got my question answered

rekoil
04-22-2007, 07:25 AM
ace, thanks

stallion
04-22-2007, 08:09 AM
Thanks ramsey.

Good job guys!

Loooking goood!!!

deadtech
04-22-2007, 08:15 AM
Thanks for the update guys. Always appreciated.

Tsubasa
04-22-2007, 08:42 AM
Thanks a lot Guys this has answered most of my questions :)

OccupationalSith
04-22-2007, 08:47 AM
Great, thanks for this. I love hearing updates.

Nurdbot
04-22-2007, 08:56 AM
Sweet!

Thanks for the update Ramsey. And thanks to all the other devs and testers too.

Magus Schneider
04-22-2007, 08:59 AM
yooosh!
thx for the news! even i'm always idle as cosmo nova, wherever i'm home, i'm gonna be there helping.

Ritter
04-22-2007, 09:09 AM
Thanks for answering my question. Keep up the good work.

BlazeHoliday
04-22-2007, 09:28 AM
I'm excited thx for the update/hope.

Erwinn
04-22-2007, 09:29 AM
Whoop!!!

Thrackan_Sal-Solo
04-22-2007, 10:49 AM
hey thanks for that mate, you're easily my fave dev :)

eraser34
04-22-2007, 11:09 AM
/startdance poplock

manoman
04-22-2007, 11:34 AM
thanks for the info :D

Aucob
04-22-2007, 12:19 PM
Wow, thanks for the great info! Much appreciated.

Aldebaran
04-22-2007, 12:30 PM
Thank you for this Q&A session ! Lots of interesting questions were answered. That's great !

Thanks to the whole team ! ;)

westbury28
04-22-2007, 12:50 PM
quality > quantity.


I love that phrase.

Killuminati
04-22-2007, 12:57 PM
Thanks! what I'm reading is certainly good news

Deej
04-22-2007, 02:19 PM
zomg zomg zomg zomg zomg npcs nps npcs npcs npcs im gunna cum....too late omg im so happy I LOVE YOU!!!!!!!!! lets make sexy time :) how about 9pm? or if thats too early maybe 10? 11?

apowerr
04-22-2007, 03:07 PM
Very informative.. Thank you for your interest in the community.

Erec
04-22-2007, 03:44 PM
zomg zomg zomg zomg zomg npcs nps npcs npcs npcs im gunna cum....too late omg im so happy I LOVE YOU!!!!!!!!! lets make sexy time :) how about 9pm? or if thats too early maybe 10? 11?

.....

Xe'fea - Eclipse
04-22-2007, 06:45 PM
Thanks lots of info there! Keep the good work up guys!

vaselsekta
04-22-2007, 07:09 PM
great to hear it

nostyleguy
04-22-2007, 07:18 PM
great to see the professionalism of this team. "quality > quantity". Perfect thing to say. I wish SOE had some idea of that principle.

SithLordWookiee
04-22-2007, 07:20 PM
im very happy with the progress, keep it up

sid_lowca
04-22-2007, 08:19 PM
Great to know that things are gonna speed up, we're all gonna be behind you testing every step of the way.

Abbie
04-22-2007, 09:52 PM
I love that phrase.
I do too. I use it all the time when I'm talking to people. It just applies to pretty much everything.

Thanks for the nice updates, devs. :)

Prestigius
04-23-2007, 01:13 PM
1-3 months is an average chapter for the NGE, and they have less quality and quantity than the emu.

I am spending more time studying scripting, datatables, etc. than I ever did in college. Way to inspire me, devs! :D

Dialgo
04-23-2007, 02:34 PM
Thanks for the update :)

Ekaika
04-23-2007, 03:06 PM
Straight talk, love it.

Thanks for taking the time.

dnifan
04-24-2007, 12:04 PM
And another great update! :D

Amom
04-24-2007, 12:49 PM
nice Q&A answered most of my qestions

CharAznable
04-24-2007, 04:29 PM
Hooray for Q&A, good job guys!

Victorus
04-24-2007, 09:54 PM
Professionalism Ftw!!!!
Ramseys Intelligence Ftw!!!!!

Davickk
04-25-2007, 03:21 PM
How are they gonna test professions? like how is it gonna bet set up?

guide
04-26-2007, 12:06 AM
i cant wait to try out professions :D

Zaff
04-26-2007, 12:39 AM
Thanks for the information!!! It's always nice to find out a little more about what is going on.

Blud Lust
04-26-2007, 07:16 AM
Great Q/A Ramsey. You guys are making enormous progress. Can't wait for the next test. Keep up the good work.

Haodov
04-26-2007, 12:32 PM
Very nice!

cable-odinson
04-28-2007, 04:28 AM
now that was a great piece of information. Ty ramsey for the update and TY to all the devs

na85
04-29-2007, 12:01 AM
If you have to modify the source to do something, then you are approaching the problem wrong.

This is a really silly statement to make. Can you accurately predict what every server owner will want to implement? Can you be so certain that the correct approach will always be to address the problem via scripts?

Synergy6
04-29-2007, 08:52 AM
This is a really silly statement to make. Can you accurately predict what every server owner will want to implement? Can you be so certain that the correct approach will always be to address the problem via scripts?

As the source is closed, it's something of a moot point.

Ekaika
04-29-2007, 09:31 PM
/flamecone2