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#1
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I hope a working precu non altered one works and is the focus before anything else is even considered let alone given attention,but hey what do I know.....
you guys are doing a great job either way
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Last year emu players do not equal pre-cu vets.... |
#2
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why is it no-one seems to be able to understand the word optional?
none of these changes and additions are going to be forced on you. the swgemu team isnt working on them a seperate team is. so the core server will still be pre-CU in all its glory (we hope :P) anything else is the same as the future server ideas, an option for servers and their communities to implement if they so wish. these guys are doing some awesome work though, congrats and keep it up |
#3
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I wouldnt worry about that... Im sure there will be.
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>>> Lowca Ownz <<< Toons: Gulkia (lowca), Enderr (lowca), Bank' (bloodfin) Swgemu video: http://www.youtube.com/watch?v=zIJgOHsJA3o & Classic Swg vid Need help connecting to the swgemu test center? Click Here |
#4
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You will notice if you read that there is a SEPERATE GROUP OF PEOPLE developing the Client's OPTIONAL additions is so that the main team can contine doing exactly what they always have been, which is develop the game AS IT WAS at publish 14. Do not assume that there has suddenly been a descision to change everything. THERE HAS NOT.
The SWGemu team has simply expanded it's team a little further to include a group of people who are able to devise OPTIONAL additions to the game FOR THOSE WHO WANT IT. These additions will not be packaged in with the SWGemu server binaries. They will simply be available if one server should want to use them I hope that makes it CRYSTAL clear to everybody. If it's not, feel free to PM me, and not waste the client team's time / space.
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#5
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I think it is a bit short sighted to say the whole point was to get it to pre-cu, and then I assume leave it.
People will get bored of it. SWG pre-cu was the best version but by no means perfect. ie. Should a bug not be fixed because it was there in pre-cu? Why not have kashyyyk just because it wasnt pre-cu? No, additions are the way forward. One question though, I dont think it has come up. What happens with mod's if you play on different servers? ie. You play on a pure pre-cu server with 0 mod's. But you also play on a server with every mod going on it. Will this effect the game in any way? Would it be better to have two installs of swg one for each server? Personally if I found a server I liked I wouldnt play on another but just a thought. Dream would be if swgemu released two servers. A normal one and a mod one as "official swgemu servers" that would be great. hehe. (I know plans for a server arent around yet but just dreaming at work). |
#6
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Quote:
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#7
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You can just open swgemu_live.cfg and just comment out/in the tres that have the mods in them when you switch servers, it's the manual way of course but it works.
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