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Test Center Updates Updates to the Test Center will be posted here.

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  #16  
Old 10-12-2010, 09:30 PM
catuli_infernales catuli_infernales is offline
 
Join Date: Sep 2010
Location: North Carolina, USA
Posts: 14
City progression is by the numbers stated in OP.

Cityban and citypardon worked as described (person ...thanks paul...could not use shuttle to buy a ticket while banned but could after). Also tested to be sure one could not ban a citizen. Used mayor and milita to test this function as well.

Militia works as described (nice not to have to have the mayor on 24/7 to grant zoning rights lol)

not sure how to send citymail.

update timer was as described in OP.



Nice work...if someone would tell me about citymail I will test it as well
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  #17  
Old 10-12-2010, 09:54 PM
Supa Supa is offline
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Quote:
Originally Posted by catuli_infernales View Post
not sure how to send citymail.

Nice work...if someone would tell me about citymail I will test it as well
Not yet implemented. :P
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  #18  
Old 10-12-2010, 10:11 PM
cRush cRush is offline
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By citymail, I meant to ensure that the emails being sent from the city were correct in:
- Who they were going to
- What they said made sense
- They were being sent for the proper event

I'll implement the mass citizen mailing soon, it's pretty simple.
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  #19  
Old 10-12-2010, 11:12 PM
darmin darmin is offline
 
Join Date: Oct 2009
Posts: 61
thank you! love to see progress, keep at it!!
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  #20  
Old 10-13-2010, 01:47 AM
Oneon Oneon is offline
 
Join Date: Sep 2010
Posts: 17
So most of the team's focus is on player cities at the moment (I assume since the last few updates have added player city functionality primarily) which is great, but I'm wondering...(I know this is probably not the proper thread, but I couldn't find a better one to post it)...What will the team's primary focus be, other than misc bug fixes, after player cities have been ironed out?
If you guys don't have anything specific lined up on the roster to get working yet, that's cool. I guess I'm just a bit excited for what's in store.

Hope that didn't sound negative, because it's wasn't meant to be in any way.
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  #21  
Old 10-13-2010, 02:15 AM
MarlonB MarlonB is offline
 
Join Date: Feb 2007
Posts: 325
I finally had some resources to craft with

Ah well ...
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  #22  
Old 10-13-2010, 02:27 AM
Hiddukel Hiddukel is offline
 
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Location: Macon, FRANCE
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Awsome work! Thx
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  #23  
Old 10-13-2010, 06:04 AM
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Vlada Vlada is offline
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Progress, sweet...
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  #24  
Old 10-13-2010, 06:06 AM
Emerzon Emerzon is offline
 
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Hoorah Progress
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  #25  
Old 10-13-2010, 08:54 AM
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Tigerfang Tigerfang is offline
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/wookieehug progress and offer them a cookie !
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  #26  
Old 10-13-2010, 09:59 AM
LOko LOko is offline
 
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Good Work
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  #27  
Old 10-13-2010, 12:31 PM
Talon Talon is offline
 
Join Date: Feb 2007
Posts: 80
Personally I can't wait to get the city stuff workin...maybe the height mapping issues on adventure planets is next and then we can get back to some profession testing. I wanna Master Scout again!
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  #28  
Old 10-13-2010, 04:05 PM
snowwolfjacob snowwolfjacob is offline
 
Join Date: Aug 2009
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Quote:
Originally Posted by Oneon View Post
So most of the team's focus is on player cities at the moment (I assume since the last few updates have added player city functionality primarily) which is great, but I'm wondering...(I know this is probably not the proper thread, but I couldn't find a better one to post it)...What will the team's primary focus be, other than misc bug fixes, after player cities have been ironed out?
If you guys don't have anything specific lined up on the roster to get working yet, that's cool. I guess I'm just a bit excited for what's in store.

Hope that didn't sound negative, because it's wasn't meant to be in any way.
I would have to guess that it would be something on the list from the OR implementation thread that would require a lot of work, like the combat and crafting systems for elite professions. Just a guess, mind you.
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  #29  
Old 10-13-2010, 04:32 PM
cRush cRush is offline
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Actually, I'm the only developer working on Player Cities.

Kyle is working on finishing up crafting, schematic, and factory issues.

Dannuic is working on completing the creature conversion, so that we can have working creatures in the OR.

Polonel is working on polishing up some admin commands and helping Dannuic with creature conversion tools.

TheAnswer is generally working on stability fixes, entertainer, and managing the team.

Oru is working on Engine upgrades as well as directing the team.

Elvaron is working on a major project for school, but should be back coding soon.

So there is a lot in queue, just Player Cities are the freshest thing out the gate at the moment.

Personally, my list contains the following:
- Finish player cities.
- Expand email system to handle keywords (guild, group, citizens) and mailing to multiple recipients.
- Implement guilds.
- Implement spawner objects.
- Implement vendors.
- Implement factions.

So, I should be busy for awhile. Hoping to move onto guilds as early as this weekend!
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  #30  
Old 10-13-2010, 05:14 PM
mmcrimson mmcrimson is offline
 
Join Date: Sep 2010
Posts: 57
AWESOME!! Crush you are the best for information and we app it more than you know..

At least I do
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